Charizard (SSBU)/Side special: Difference between revisions
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m (→Hitboxes) |
m (→Hitboxes) |
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The explosion is reflectable and absorbable | The explosion is reflectable and absorbable | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hit 1|24}} | {{HitboxTableTitle|Hit 1 (grounded)|24}} | ||
{{UltimateHitboxTableRow | |||
|id=0 | |||
|damage=6.0% | |||
|angle=366 | |||
|bk=60 | |||
|ks=78 | |||
|fkv=46 | |||
|r=4.5 | |||
|bn=neck | |||
|xpos=0.0 | |||
|ypos=0.0 | |||
|zpos=0.0 | |||
|ff=0.1 | |||
|type=Body | |||
|effect=Flame | |||
|sfx=Burn | |||
|slvl=L | |||
|rebound=f | |||
}} | |||
{{UltimateHitboxTableRow | |||
|id=1 | |||
|damage=6.0% | |||
|angle=366 | |||
|bk=60 | |||
|ks=78 | |||
|fkv=46 | |||
|r=4.5 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=6.5 | |||
|zpos=4.5 | |||
|ff=0.1 | |||
|type=Body | |||
|effect=Flame | |||
|sfx=Burn | |||
|slvl=L | |||
|rebound=f | |||
}} | |||
{{HitboxTableTitle|Hit 1 (aerial)|24}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 |
Revision as of 20:37, March 31, 2021
Overview
Update History
- Grounded Flare Blitz has more range below it, being able to hit every character lying on the ground and some hanging on the ledge.
- Flare Blitz can snap to the ledge earlier (frame 54 → frame 45).
- Flare Blitz's first hit uses the autolink angle (60° → 366°), and has a higher hitlag multiplier if used in the air (0.1× → 0.7×), allowing it to connect more reliably into the explosion.
Hitboxes
The explosion is reflectable and absorbable
Timing
Hitbox | 23-51 |
---|---|
Interruptible | 102 |
Animation length | 104 |
Lag time |
Hitbox |
Interruptible |
|