Meta Knight (SSBB)/Down throw: Difference between revisions
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[[Category:Meta Knight (SSBB)]] | [[Category:Meta Knight (SSBB)]] | ||
[[Category:Foot attacks]] | [[Category:Foot attacks (SSBB)]] | ||
[[Category:Throwing attacks]] | [[Category:Throwing attacks (SSBB)]] | ||
[[Category:Multi-hit throws]] | [[Category:Multi-hit throws]] | ||
[[Category:Down throws (SSBB)]] | [[Category:Down throws (SSBB)]] |
Revision as of 05:29, April 23, 2019
Overview
A multi-hit throw in which Meta Knight stomps the opponent nine times, then slams on top of them, knocking them horizontally with weak knockback. The stomps deal 1% damage each, and the slam deals 2% damage, for a total of 11% (making this the second most damaging down throw in the game, behind Kirby's, Bowser's, and Olimar's (using a blue Pikmin), which each deal 12% damage). This throw has a similar animation to Kirby's down throw, but Meta Knight's deals 1% less damage, produces horizontal knockback instead of vertical, and has slower stomps. This throw is a useful damage racker in general, and is one of Meta Knight's more commonly used moves in competitive play. Meta Knight's down throw can be followed up with moves such as a dash attack or short hopped neutral aerial to start combos at lower percentages; or at higher percentages when near the edge, a short hopped Shuttle Loop. There are various other possible followups depending on the opponent's DI - against fastfallers at low percentages, Meta Knight can chain grab using down throws, and in some situations, the move works as a pseudo-tech-chasing move.
Hitboxes
Timing
Similar moves
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