Super Smash Bros. Melee

Fox (SSBM)/Up tilt: Difference between revisions

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==Overview==
==Overview==
Like his up smash, this is probably the best up tilt in the game, due to its very high power, speed, and disjointed range. It can combo into many attacks at low percentages since it has low base knockback. Its very high scaling can allow for low percentage KOs on floaty characters. It is the third most powerful up tilt in the game, only after [[Ganondorf (SSBM)|Ganondorf]]`s and [[Bowser [[SSBM]]|Bowser]]`s.
[[File:Fox Up Tilt Hitbox Melee.gif|thumb|The hitbox of Fox's up tilt.]]
Fox does a quick upwards back kick. A good move for [[spacing]] due to its high power, speed, and [[disjointed]] [[range]]. It can [[combo]] into many attacks at low percentages since it has low base knockback. Its very high knockback scaling can allow for low percentage KOs on [[floaty]] characters by around 120%, especially if the ground-only sweetspot hits. In terms of KO percentage, it is the third most powerful [[up tilt]] in the game, only behind {{mvsub|Ganondorf|SSBM|up tilt|alt=Ganondorf's}} and {{mvsub|Bowser|SSBM|up tilt|alt=Bowser's}}. It is also one of Fox's easiest moves to combo into, due to its 5 frame startup, that makes it ideal as a followup after his down air, in [[Waveshine]]s, and as a quick conversion off stray aerials vs floaties.


==Attack data==
==Hitboxes==
Hits on frames: 5-12
{{MeleeHitboxTableHeader}}
*IASA: Frame 23
{{MeleeHitboxTableRow
*BKG: 18
|id=0
*KBG: 140 (Along with Bowser, if sweetspotted, this attack has the highest scaling in the game for a tilt.)
|damage=12%
*Damage (clean): 12%
|angle=110
*Damage (late): 9%
|bk=18
*Angle (grounded; Bone 15): 110
|ks=140
*Angle (aerial; Bone 15): 84
|fkv=0
*Angle (Bone 13 and 12): 80
|r=1300
|bn=15
|g=1
|a=0
|effect=Normal
|slvl=M
|sfx=Kick
}}
{{MeleeHitboxTableRow
|id=1
|damage=9%
|angle=84
|bk=18
|ks=140
|fkv=0
|r=1300
|bn=15
|g=0
|a=1
|effect=Normal
|slvl=M
|sfx=Kick
}}
{{MeleeHitboxTableRow
|id=2
|damage=9%
|angle=80
|bk=18
|ks=140
|fkv=0
|r=900
|bn=13
|xpos=680
|effect=Normal
|slvl=M
|sfx=Kick
}}
{{MeleeHitboxTableRow
|id=3
|damage=9%
|angle=80
|bk=18
|ks=140
|fkv=0
|r=800
|bn=12
|xpos=170
|effect=Normal
|slvl=M
|sfx=Kick
}}
|}


==Related Moves==
==Timing==
[[Falco (SSBM)/Up tilt]] - a weaker version of Fox`s, but it can lead to many more combos.
{|class="wikitable"
!Hitboxes
|5-11
|-
!Interruptible
|23
|-
!Animation length
|23
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=7}}{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Interruptible|c=1}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
 
==Similar moves==
*[[Falco (SSBM)/Up tilt]] - a weaker version of Fox's, but it can lead to many more combos.
 
{{MvSubNavFox|g=SSBM}}
 
[[Category:Fox (SSBM)]]
[[Category:Up tilts (SSBM)]]

Latest revision as of 10:17, January 22, 2022

Overview[edit]

The hitbox of Fox's up tilt.

Fox does a quick upwards back kick. A good move for spacing due to its high power, speed, and disjointed range. It can combo into many attacks at low percentages since it has low base knockback. Its very high knockback scaling can allow for low percentage KOs on floaty characters by around 120%, especially if the ground-only sweetspot hits. In terms of KO percentage, it is the third most powerful up tilt in the game, only behind Ganondorf's and Bowser's. It is also one of Fox's easiest moves to combo into, due to its 5 frame startup, that makes it ideal as a followup after his down air, in Waveshines, and as a quick conversion off stray aerials vs floaties.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 12% 0 AngleIcon110.png 18 140 0 5.0778 15 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png M Kick
1 0 9% 0 AngleIcon84.png 18 140 0 5.0778 15 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png M Kick
2 0 9% 0 AngleIcon80.png 18 140 0 3.5154 13 2.65608 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
3 0 9% 0 AngleIcon80.png 18 140 0 3.1248 12 0.66402 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

Timing[edit]

Hitboxes 5-11
Interruptible 23
Animation length 23
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible

Similar moves[edit]