Min Min (SSBU)/Forward tilt: Difference between revisions
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'''{{GameIcon|ssbu}} {{SSBU|13.0.1}} | '''{{GameIcon|ssbu}} {{SSBU|13.0.1}} | ||
*{{nerf|It deals negative shield damage (0 (all) → -2.5 (Ramram/Dragon)/-3.5 (Megawatt).}} | *{{nerf|It deals negative shield damage (0 (all) → -2.5 (Ramram/Dragon)/-3.5 (Megawatt).}} | ||
==Hitboxes== | ==Hitboxes== | ||
All ARMs have their damage reduced by 0.7× if they bounce off solid terrain, which fully affects the [[knockback]] they deal. | |||
===Dragon=== | ===Dragon=== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Early| | {{HitboxTableTitle|Early hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 16: | Line 18: | ||
|sd=-2.5 | |sd=-2.5 | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks= | |ks=90 | ||
|fkv=0 | |fkv=0 | ||
|r=0.7 | |r=0.7 | ||
Line 30: | Line 33: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
{{HitboxTableTitle|Late| | {{HitboxTableTitle|Late hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 36: | Line 39: | ||
|sd=-2.5 | |sd=-2.5 | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks= | |ks=90 | ||
|fkv=0 | |fkv=0 | ||
|r=2.9 | |r=2.9 | ||
Line 51: | Line 55: | ||
}} | }} | ||
|} | |} | ||
=== | |||
===Dragon Plus=== | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Early| | {{HitboxTableTitle|Early hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 59: | Line 64: | ||
|sd=-2.5 | |sd=-2.5 | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks= | |ks=90 | ||
|fkv=0 | |fkv=0 | ||
|r=0.7 | |r=0.7 | ||
Line 73: | Line 79: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
{{HitboxTableTitle|Late| | {{HitboxTableTitle|Late hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 79: | Line 85: | ||
|sd=-2.5 | |sd=-2.5 | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks= | |ks=90 | ||
|fkv=0 | |fkv=0 | ||
|r=3.2 | |r=3.2 | ||
Line 94: | Line 101: | ||
}} | }} | ||
|} | |} | ||
===Megawatt=== | ===Megawatt=== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Early| | {{HitboxTableTitle|Early hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 102: | Line 110: | ||
|sd=-3.5 | |sd=-3.5 | ||
|angle=45 | |angle=45 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks= | |ks=97 | ||
|fkv=0 | |fkv=0 | ||
|r=0.7 | |r=0.7 | ||
Line 116: | Line 125: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
{{HitboxTableTitle|Late| | {{HitboxTableTitle|Late hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 122: | Line 131: | ||
|sd=-3.5 | |sd=-3.5 | ||
|angle=45 | |angle=45 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks= | |ks=97 | ||
|fkv=0 | |fkv=0 | ||
|r=3.7 | |r=3.7 | ||
Line 137: | Line 147: | ||
}} | }} | ||
|} | |} | ||
===Ramram=== | ===Ramram=== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Early| | {{HitboxTableTitle|Early hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 145: | Line 156: | ||
|sd=-2.5 | |sd=-2.5 | ||
|angle=30 | |angle=30 | ||
|af=3 | |||
|bk=25 | |bk=25 | ||
|ks=95 | |ks=95 | ||
Line 159: | Line 171: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
{{HitboxTableTitle|Late| | {{HitboxTableTitle|Late hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 165: | Line 177: | ||
|sd=-2.5 | |sd=-2.5 | ||
|angle=30 | |angle=30 | ||
|af=3 | |||
|bk=25 | |bk=25 | ||
|ks=95 | |ks=95 | ||
Line 179: | Line 192: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Ring|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=2.5% | |damage=2.5% | ||
|sd= | |sd=0 | ||
|angle=30 | |angle=30 | ||
|af=3 | |||
|bk=35 | |bk=35 | ||
|ks=85 | |ks=85 | ||
Line 203: | Line 217: | ||
==Timing== | ==Timing== | ||
===Dragon/ | While attacking with an ARM, Min Min can walk, jump, or attack with her other ARM either forward or backward, as well as aim the active ARM vertically as it extends. | ||
The duration of each ARM's attack depends on the time it takes Min Min to fully retract it, which is shorter the sooner it hits an opponent or solid surface, and has some additional lag if [[shield]]ed. The framestrips below show three timings: fully extended without hitting, hitting an opponent as soon as possible, and getting blocked by a shield as soon as possible. In the case of Ramram, hitting an opponent does not affect its timing, but hitting a shield or solid surface does, which also prevents it from shooting out the ring. | |||
===Dragon / Dragon Plus=== | |||
{|class="wikitable" | {|class="wikitable" | ||
! | !Hitbox (early, late) | ||
|14 | |14, 15-25 | ||
|- | |- | ||
!Earliest next ARM | !Earliest next ARM | ||
|17 | |17 | ||
|- | |- | ||
! | !Ending portion (full, on hit, blocked) | ||
|40, 24, 35 | |||
| | |||
|- | |- | ||
!Interruptible ( | !Interruptible (full, on hit, blocked) | ||
| | |59, 43, 54 | ||
|- | |- | ||
!Animation length (full, on hit, blocked) | |||
|74, 58, 69 | |||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
!Full {{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=HitboxChangeS|c=1}}{{FrameStrip|t=HitboxChangeE|c=1}}{{FrameStrip|t=HitboxContinuableS|c=1}}{{FrameStrip|t=HitboxContinuableE|c=1}}{{FrameStrip|t=Hitbox|c=8}}{{FrameStrip|t=Lag|c=14|e=LagStateS}}{{FrameStrip|t=Lag|c=19|s=LagStateE}}{{FrameStrip|t=Interruptible|c=16}} | |||
|- | |- | ||
!On hit {{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2|e=LagContinuableS}}{{FrameStrip|t=Lag|c=7|s=LagContinuableE|e=LagStateS}}{{FrameStrip|t=Lag|c=19|s=LagStateE}}{{FrameStrip|t=Interruptible|c=16}}{{FrameStrip|t=Blank|c=16}} | |||
|- | |- | ||
!Blocked {{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2|e=LagContinuableS}}{{FrameStrip|t=Lag|c=18|s=LagContinuableE|e=LagStateS}}{{FrameStrip|t=Lag|c=19|s=LagStateE}}{{FrameStrip|t=Interruptible|c=16}}{{FrameStrip|t=Blank|c=5}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
===Megawatt=== | ===Megawatt=== | ||
{|class="wikitable" | {|class="wikitable" | ||
! | !Hitbox (early, late) | ||
|14 | |14, 15-32 | ||
|- | |- | ||
!Earliest next ARM | !Earliest next ARM | ||
|17 | |17 | ||
|- | |- | ||
! | !Ending portion (full, on hit, blocked) | ||
| | |49, 18, 40 | ||
|- | |- | ||
! | !Interruptible (full, on hit, blocked) | ||
| | |68, 37, 59 | ||
|- | |- | ||
!Animation length (full, on hit, blocked) | |||
|83, 52, 74 | |||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
!Full {{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=HitboxChangeS|c=1}}{{FrameStrip|t=HitboxChangeE|c=1}}{{FrameStrip|t=HitboxContinuableS|c=1}}{{FrameStrip|t=HitboxContinuableE|c=1}}{{FrameStrip|t=Hitbox|c=15}}{{FrameStrip|t=Lag|c=16|e=LagStateS}}{{FrameStrip|t=Lag|c=19|s=LagStateE}}{{FrameStrip|t=Interruptible|c=16}} | |||
|- | |- | ||
!On hit {{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2|e=LagContinuableS}}{{FrameStrip|t=LagContinuableEStateS|c=1}}{{FrameStrip|t=Lag|c=19|s=LagStateE}}{{FrameStrip|t=Interruptible|c=16}}{{FrameStrip|t=Blank|c=31}} | |||
|- | |- | ||
!Blocked {{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2|e=LagContinuableS}}{{FrameStrip|t=Lag|c=23|s=LagContinuableE|e=LagStateS}}{{FrameStrip|t=Lag|c=19|s=LagStateE}}{{FrameStrip|t=Interruptible|c=16}}{{FrameStrip|t=Blank|c=9}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
===Ramram=== | ===Ramram=== | ||
{|class="wikitable" | {|class="wikitable" | ||
! | !ARM hitbox (early, late) | ||
|14 | |14, 15-21 | ||
|- | |- | ||
! | !Ring hitbox | ||
|22-29 | |22-29 | ||
|- | |- | ||
!Earliest next ARM | !Earliest next ARM | ||
|17 | |17 | ||
|- | |||
!Ending portion | |||
|33 | |||
|- | |- | ||
!Interruptible | !Interruptible | ||
| | |52 | ||
|- | |- | ||
!Animation length | |||
|67 | |||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
!Full (ARM) {{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=HitboxChangeS|c=1}}{{FrameStrip|t=HitboxChangeE|c=1}}{{FrameStrip|t=HitboxContinuableS|c=1}}{{FrameStrip|t=HitboxContinuableE|c=1}}{{FrameStrip|t=Hitbox|c=4|e=HitboxPropS}}{{FrameStrip|t=Lag|c=11|s=LagPropE|e=LagStateS}}{{FrameStrip|t=Lag|c=19|s=LagStateE}}{{FrameStrip|t=Interruptible|c=16}} | |||
|- | |- | ||
!Full (ring) {{FrameStrip|t=Blank|c=21}}{{FrameStrip|t=Hitbox|c=8}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Blank|c=35}} | |||
|- | |||
!Blocked {{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2|e=LagContinuableS}}{{FrameStrip|t=Lag|c=16|s=LagContinuableE|e=LagStateS}}{{FrameStrip|t=Lag|c=19|s=LagStateE}}{{FrameStrip|t=Interruptible|c=16}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|earliestcontinuable=y}} | |||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|earliestcontinuable=y|prop=y|state=y|interruptible=y}} | |||
{{MvSubNavMinMin|g=SSBU}} | {{MvSubNavMinMin|g=SSBU}} | ||
[[Category:Min Min (SSBU)]] | [[Category:Min Min (SSBU)]] | ||
[[Category:Forward tilts (SSBU)]] | [[Category:Forward tilts (SSBU)]] |
Latest revision as of 22:52, August 10, 2022
Update history[edit]
- It deals negative shield damage (0 (all) → -2.5 (Ramram/Dragon)/-3.5 (Megawatt).
Hitboxes[edit]
All ARMs have their damage reduced by 0.7× if they bounce off solid terrain, which fully affects the knockback they deal.
Dragon[edit]
Dragon Plus[edit]
Megawatt[edit]
Ramram[edit]
Timing[edit]
While attacking with an ARM, Min Min can walk, jump, or attack with her other ARM either forward or backward, as well as aim the active ARM vertically as it extends.
The duration of each ARM's attack depends on the time it takes Min Min to fully retract it, which is shorter the sooner it hits an opponent or solid surface, and has some additional lag if shielded. The framestrips below show three timings: fully extended without hitting, hitting an opponent as soon as possible, and getting blocked by a shield as soon as possible. In the case of Ramram, hitting an opponent does not affect its timing, but hitting a shield or solid surface does, which also prevents it from shooting out the ring.
Dragon / Dragon Plus[edit]
Hitbox (early, late) | 14, 15-25 |
---|---|
Earliest next ARM | 17 |
Ending portion (full, on hit, blocked) | 40, 24, 35 |
Interruptible (full, on hit, blocked) | 59, 43, 54 |
Animation length (full, on hit, blocked) | 74, 58, 69 |
Full | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
On hit | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Blocked |
Megawatt[edit]
Hitbox (early, late) | 14, 15-32 |
---|---|
Earliest next ARM | 17 |
Ending portion (full, on hit, blocked) | 49, 18, 40 |
Interruptible (full, on hit, blocked) | 68, 37, 59 |
Animation length (full, on hit, blocked) | 83, 52, 74 |
Full | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
On hit | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Blocked |
Ramram[edit]
ARM hitbox (early, late) | 14, 15-21 |
---|---|
Ring hitbox | 22-29 |
Earliest next ARM | 17 |
Ending portion | 33 |
Interruptible | 52 |
Animation length | 67 |
Full (ARM) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Full (ring) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Blocked |
Lag time |
Hitbox |
Hitbox change |
State change |
Earliest continuable point |
Prop event |
Interruptible |
|