Mario (SSBU)/Forward smash: Difference between revisions
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m (Protected "Mario (SSBU)/Forward smash": Bot: Protecting a list of files. ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite))) |
Tag: Mobile edit |
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
A palm strike accompanied with an explosion at the end of the attack. The fire explosion possesses a disjointed sweetspot hitbox with deceptive power for it’s speed, capable of KOing most characters reliably at 70% near the ledge, it also possesses a sourspot on Mario’s arm which while noticeably weaker than the sweetspot, still possesses respectable power and can reliably KO at 100% near the ledge. It can also be angled up and down, with the up angled makes it a solid anti air option and the down angled can 2 frame effectively. Additionally, Mario's hurtbox shifts back before the attack, making it useful as a dodge in certain scenarios. | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Angled up| | {{HitboxTableTitle|Angled up|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 23: | Line 25: | ||
|sd=0 | |sd=0 | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=25 | |bk=25 | ||
|ks=105 | |ks=105 | ||
Line 38: | Line 41: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage={{ChargedSmashDmgSSBU|17. | |damage={{ChargedSmashDmgSSBU|17.8}} | ||
|sd=0 | |sd=0 | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=25 | |bk=25 | ||
|ks=101 | |ks=101 | ||
Line 54: | Line 58: | ||
|sfx=Fire | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
{{HitboxTableTitle|Angled forward| | {{HitboxTableTitle|Angled forward|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 61: | Line 67: | ||
|sd=0 | |sd=0 | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=25 | |bk=25 | ||
|ks=105 | |ks=105 | ||
Line 76: | Line 83: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage={{ChargedSmashDmgSSBU|17. | |damage={{ChargedSmashDmgSSBU|17.8}} | ||
|sd=0 | |sd=0 | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=25 | |bk=25 | ||
|ks=99 | |ks=99 | ||
Line 92: | Line 100: | ||
|sfx=Fire | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
{{HitboxTableTitle|Angled down| | {{HitboxTableTitle|Angled down|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 99: | Line 109: | ||
|sd=0 | |sd=0 | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=25 | |bk=25 | ||
|ks=105 | |ks=105 | ||
Line 114: | Line 125: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage={{ChargedSmashDmgSSBU|17. | |damage={{ChargedSmashDmgSSBU|17.8}} | ||
|sd=0 | |sd=0 | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=25 | |bk=25 | ||
|ks=100 | |ks=100 | ||
Line 130: | Line 142: | ||
|sfx=Fire | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
|} | |} |
Latest revision as of 14:55, September 5, 2024
Mario forward smash hitbox visualizations | ||||
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↗ | ||||
→ | ||||
↘ |
Overview[edit]
A palm strike accompanied with an explosion at the end of the attack. The fire explosion possesses a disjointed sweetspot hitbox with deceptive power for it’s speed, capable of KOing most characters reliably at 70% near the ledge, it also possesses a sourspot on Mario’s arm which while noticeably weaker than the sweetspot, still possesses respectable power and can reliably KO at 100% near the ledge. It can also be angled up and down, with the up angled makes it a solid anti air option and the down angled can 2 frame effectively. Additionally, Mario's hurtbox shifts back before the attack, making it useful as a dodge in certain scenarios.
Hitboxes[edit]
Timing[edit]
Charges between | 5-6 |
---|---|
Hitboxes | 15-17 |
Interruptible | 48 |
Animation length | 56 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
|