Super Smash Bros. Ultimate

Mario (SSBU)/Forward smash: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (Protected "Mario (SSBU)/Forward smash": Bot: Protecting a list of files. ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite)))
Tag: Mobile edit
 
(8 intermediate revisions by 6 users not shown)
Line 15: Line 15:
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
A palm strike accompanied with an explosion at the end of the attack. The fire explosion possesses a disjointed sweetspot hitbox with deceptive power for it’s speed, capable of KOing most characters reliably at 70% near the ledge, it also possesses a sourspot on Mario’s arm which while noticeably weaker than the sweetspot, still possesses respectable power and can reliably KO at 100% near the ledge. It can also be angled up and down, with the up angled makes it a solid anti air option and the down angled can 2 frame effectively. Additionally, Mario's hurtbox shifts back before the attack, making it useful as a dodge in certain scenarios.
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Angled up|24}}
{{HitboxTableTitle|Angled up|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 23: Line 25:
|sd=0
|sd=0
|angle=361
|angle=361
|af=3
|bk=25
|bk=25
|ks=105
|ks=105
Line 38: Line 41:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage={{ChargedSmashDmgSSBU|17.799999}}
|damage={{ChargedSmashDmgSSBU|17.8}}
|sd=0
|sd=0
|angle=361
|angle=361
|af=3
|bk=25
|bk=25
|ks=101
|ks=101
Line 54: Line 58:
|sfx=Fire
|sfx=Fire
|slvl=L
|slvl=L
|clang=f
|rebound=f
}}
}}
{{HitboxTableTitle|Angled forward|24}}
{{HitboxTableTitle|Angled forward|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 61: Line 67:
|sd=0
|sd=0
|angle=361
|angle=361
|af=3
|bk=25
|bk=25
|ks=105
|ks=105
Line 76: Line 83:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage={{ChargedSmashDmgSSBU|17.799999}}
|damage={{ChargedSmashDmgSSBU|17.8}}
|sd=0
|sd=0
|angle=361
|angle=361
|af=3
|bk=25
|bk=25
|ks=99
|ks=99
Line 92: Line 100:
|sfx=Fire
|sfx=Fire
|slvl=L
|slvl=L
|clang=f
|rebound=f
}}
}}
{{HitboxTableTitle|Angled down|24}}
{{HitboxTableTitle|Angled down|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 99: Line 109:
|sd=0
|sd=0
|angle=361
|angle=361
|af=3
|bk=25
|bk=25
|ks=105
|ks=105
Line 114: Line 125:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage={{ChargedSmashDmgSSBU|17.799999}}
|damage={{ChargedSmashDmgSSBU|17.8}}
|sd=0
|sd=0
|angle=361
|angle=361
|af=3
|bk=25
|bk=25
|ks=100
|ks=100
Line 130: Line 142:
|sfx=Fire
|sfx=Fire
|slvl=L
|slvl=L
|clang=f
|rebound=f
}}
}}
|}
|}

Latest revision as of 14:55, September 5, 2024

Mario forward smash hitbox visualizations
MarioFSmashUpSSBU.gif
MarioFSmashSSBU.gif
MarioFSmashDownSSBU.gif
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

A palm strike accompanied with an explosion at the end of the attack. The fire explosion possesses a disjointed sweetspot hitbox with deceptive power for it’s speed, capable of KOing most characters reliably at 70% near the ledge, it also possesses a sourspot on Mario’s arm which while noticeably weaker than the sweetspot, still possesses respectable power and can reliably KO at 100% near the ledge. It can also be angled up and down, with the up angled makes it a solid anti air option and the down angled can 2 frame effectively. Additionally, Mario's hurtbox shifts back before the attack, making it useful as a dodge in certain scenarios.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Angled up
0 0 0 14.7% 0 Sakurai angle Forward 25 105 0 HitboxTableIcon(False).png 2.0 arml -1.0 to -3.0 0.7 to 1.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 17.8% 0 Sakurai angle Forward 25 101 0 HitboxTableIcon(False).png 5.0 arml 5.4 0.0 -1.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Flame (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Fire SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Angled forward
0 0 0 14.7% 0 Sakurai angle Forward 25 105 0 HitboxTableIcon(False).png 2.0 arml -1.0 to -3.0 0.7 to 1.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 17.8% 0 Sakurai angle Forward 25 99 0 HitboxTableIcon(False).png 5.0 arml 5.4 0.0 -1.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Flame (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Fire SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Angled down
0 0 0 14.7% 0 Sakurai angle Forward 25 105 0 HitboxTableIcon(False).png 2.0 arml -1.0 to -3.0 0.7 to 1.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 17.8% 0 Sakurai angle Forward 25 100 0 HitboxTableIcon(False).png 5.0 arml 5.4 0.0 -1.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Flame (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Fire SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Charges between 5-6
Hitboxes 15-17
Interruptible 48
Animation length 56
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
ChargeCharge
Charge interval
Hitbox
Hitbox
Interruptibility
Interruptible