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Zelda (SSBU)/Down tilt: Difference between revisions

(New Page: {{ArticleIcons|ssbu=y}} thumb|360px|Hitbox visualization showing Zelda's down tilt. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHitboxTable...)
 
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[[File:ZeldaDTiltSSBU.gif|thumb|360px|Hitbox visualization showing Zelda's down tilt.]]
[[File:ZeldaDTiltSSBU.gif|thumb|300px|Hitbox visualization showing Zelda's down tilt.]]
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==Overview==
==Overview==
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Latest revision as of 08:18, March 31, 2022

Hitbox visualization showing Zelda's down tilt.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 5.5% 0   Standard 15 125 0   2.6 top 0.0 2.0 2.5 1.0× 1.0× 0%               Punch   All All            
1 0 0 5.5% 0   Standard 15 125 0   2.6 top 0.0 1.7 5.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 5.5% 0   Standard 15 125 0   2.6 top 0.0 1.5 7.5 1.0× 1.0× 0%               Punch   All All            

TimingEdit

Hitboxes 5-11
Interruptible 22
Animation length 49
                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible