SSBU Icon.png

Kazuya (SSBU)/Down aerial: Difference between revisions

(Created page with "{{ArticleIcons|ssbu=y}} thumb|300px|Hitbox visualization showing Kazuya's down aerial. File:KazuyaDAirLanding.gif|thumb|300px|Hitbox visualization sh...")
 
No edit summary
 
(One intermediate revision by one other user not shown)
Line 6: Line 6:
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Hit 1|24}}
{{HitboxTableTitle|Hit 1|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=6.0%
|damage=6.0%
|angle=300
|angle=300
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
Line 30: Line 31:
|damage=6.0%
|damage=6.0%
|angle=300
|angle=300
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
Line 49: Line 51:
|damage=6.0%
|damage=6.0%
|angle=300
|angle=300
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
Line 68: Line 71:
|damage=6.0%
|damage=6.0%
|angle=70
|angle=70
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
Line 87: Line 91:
|damage=6.0%
|damage=6.0%
|angle=70
|angle=70
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
Line 106: Line 111:
|damage=6.0%
|damage=6.0%
|angle=70
|angle=70
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
Line 121: Line 127:
|a=f
|a=f
}}
}}
{{HitboxTableTitle|Hit 2 (early)|24}}
{{HitboxTableTitle|Hit 2 (early)|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 127: Line 133:
|damage=15.0%
|damage=15.0%
|angle=48
|angle=48
|af=3
|bk=70
|bk=70
|ks=60
|ks=60
Line 146: Line 153:
|damage=15.0%
|damage=15.0%
|angle=48
|angle=48
|af=3
|bk=70
|bk=70
|ks=60
|ks=60
Line 165: Line 173:
|damage=15.0%
|damage=15.0%
|angle=48
|angle=48
|af=3
|bk=70
|bk=70
|ks=60
|ks=60
Line 172: Line 181:
|xpos=-1.0 to -6.5
|xpos=-1.0 to -6.5
|ypos=-0.5 to -8.0
|ypos=-0.5 to -8.0
|zpos=3.0 to 0.0
|zpos=3.5 to 0.0
|ff=0.6
|ff=0.6
|type=Foot
|type=Foot
Line 179: Line 188:
|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Hit 2 (early)|24}}
{{HitboxTableTitle|Hit 2 (late)|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 185: Line 194:
|damage=15.0%
|damage=15.0%
|angle=48
|angle=48
|af=3
|bk=70
|bk=70
|ks=60
|ks=60
Line 204: Line 214:
|damage=15.0%
|damage=15.0%
|angle=48
|angle=48
|af=3
|bk=70
|bk=70
|ks=60
|ks=60
Line 223: Line 234:
|damage=15.0%
|damage=15.0%
|angle=48
|angle=48
|af=3
|bk=70
|bk=70
|ks=60
|ks=60
Line 237: Line 249:
|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Landing|24}}
{{HitboxTableTitle|Landing|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 250: Line 262:
|xpos=0.0
|xpos=0.0
|ypos=3.0
|ypos=3.0
|zpos=1.0 to 0.0
|zpos=10.0 to 0.0
|ff=0.1
|ff=0.1
|type=Foot
|type=Foot
Line 261: Line 273:
}}
}}
|}
|}
==Timing==
==Timing==
===Attack===
===Attack===
The move resets Kazuya's horizontal momentum and changes his vertical speed multiple times, first setting it to 2.5 on frames 1-2, then 2 on frames 3-4, 1.5 on frames 5-6, 1 on frames 7-8, 0.5 on frames 9-10, -1 on frames 12-14, -2 on frames 15-18, and finally -3.5 from frame 19 onward. Manual horizontal movement is also disabled throughout it.
{|class="wikitable"
{|class="wikitable"
!Hit 1
!Hit 1
|17-18
|17-18
|-
|-
!Late hit
!Hit 2 (early, late)
|19, 20-39
|19, 20-39
|-
|-
Line 292: Line 306:
|-
|-
!Interruptible
!Interruptible
|37
|36
|-
|-
!Animation length
!Animation length
|42
|43
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=34}}{{FrameStrip|t=Interruptible|c=6}}
{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=33}}{{FrameStrip|t=Interruptible|c=8}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}

Latest revision as of 12:44, August 13, 2022

Hitbox visualization showing Kazuya's down aerial.
Hitbox visualization showing Kazuya's landing down aerial.

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 6.0% 0   Forward 0 100 80   3.0 legl 0.0 0.0 0.0 0.1× 1.0× 0%               Kazuya Kick   All All            
1 0 0 6.0% 0   Forward 0 100 80   3.0 kneel 0.0 0.0 0.0 0.1× 1.0× 0%               Kazuya Kick   All All            
2 0 0 6.0% 0   Forward 0 100 80   4.0 footl 0.0 0.0 0.0 0.1× 1.0× 0%               Kazuya Kick   All All            
3 0 0 6.0% 0   Forward 0 100 55   3.0 legl 0.0 0.0 0.0 0.1× 1.0× 0%               Kazuya Kick   All All            
4 0 0 6.0% 0   Forward 0 100 55   3.0 kneel 0.0 0.0 0.0 0.1× 1.0× 0%               Kazuya Kick   All All            
5 0 0 6.0% 0   Forward 0 100 55   4.0 footl 0.0 0.0 0.0 0.1× 1.0× 0%               Kazuya Kick   All All            
Hit 2 (early)
0 1 0 15.0% 0   Forward 70 60 0   3.5 legl 0.0 0.0 0.0 0.6× 1.0× 0%               Kazuya Kick   All All            
1 1 0 15.0% 0   Forward 70 60 0   4.0 kneel -0.5 -2.0 1.0 0.6× 1.0× 0%               Kazuya Kick   All All            
2 1 0 15.0% 0   Forward 70 60 0   5.5 footl -1.0 to -6.5 -0.5 to -8.0 3.5 to 0.0 0.6× 1.0× 0%               Kazuya Kick   All All            
Hit 2 (late)
0 1 0 15.0% 0   Forward 70 60 0   3.5 legl 0.0 0.0 0.0 0.6× 1.0× 0%               Kazuya Kick   All All            
1 1 0 15.0% 0   Forward 70 60 0   4.0 kneel 0.0 0.0 0.0 0.6× 1.0× 0%               Kazuya Kick   All All            
2 1 0 15.0% 0   Forward 70 60 0   5.5 footl -0.2 -0.5 1.0 0.6× 1.0× 0%               Kazuya Kick   All All            
Landing
0 1 0 10.0% 0   Standard 50 75 0   5.0 top 0.0 3.0 10.0 to 0.0 0.1× 1.0× 0%               Kazuya Kick   All All            

TimingEdit

AttackEdit

The move resets Kazuya's horizontal momentum and changes his vertical speed multiple times, first setting it to 2.5 on frames 1-2, then 2 on frames 3-4, 1.5 on frames 5-6, 1 on frames 7-8, 0.5 on frames 9-10, -1 on frames 12-14, -2 on frames 15-18, and finally -3.5 from frame 19 onward. Manual horizontal movement is also disabled throughout it.

Hit 1 17-18
Hit 2 (early, late) 19, 20-39
Ending autocancel 50-
Interruptible 58
Animation length 57
                                                                                                                 
                                                                                                                 

Landing lagEdit

Hitbox 1-2
Interruptible 36
Animation length 43
                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible