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Zelda (SSBU)/Dash attack: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:ZeldaDashAttackSSBU.gif|thumb|420px|Hitbox visualization showing Zelda's dash attack.]]
{{competitive expertise}}
[[File:ZeldaDashAttackSSBU.gif|thumb|350px|Hitbox visualization showing Zelda's dash attack.]]
==Overview==
==Overview==
==Hitboxes==
==Hitboxes==
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|damage=12.0%
|damage=12.0%
|angle=50
|angle=50
|af=3
|bk=85
|bk=85
|ks=70
|ks=70
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|damage=9.0%
|damage=9.0%
|angle=50
|angle=50
|af=3
|bk=80
|bk=80
|ks=50
|ks=50
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|damage=6.0%
|damage=6.0%
|angle=50
|angle=50
|af=3
|bk=80
|bk=80
|ks=50
|ks=50

Latest revision as of 21:47, January 22, 2022

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Hitbox visualization showing Zelda's dash attack.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 12.0% 0   Forward 85 70 0   2.8 top 0.0 9.0 12.6 to 13.2 1.2× 1.0× 0%               Magic   All All            
1 0 0 9.0% 0   Forward 80 50 0   5.2 top 0.0 9.0 13.6 to 7.8 1.0× 1.0× 0%               Magic   All All            
Late hit
0 0 0 6.0% 0   Forward 80 50 0   5.0 top 0.0 9.0 13.6 to 7.8 1.0× 1.0× 0%               Magic   All All            

TimingEdit

Clean hit 6-7
Late hit 8-12
Interruptible 36
Animation length 44
                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible