Falco (SSB4)/Up smash: Difference between revisions
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(New Page: {{ArticleIcons|ssb4=y}} {{competitive expertise}} {{technical data}} ==Hitboxes== {{SSB4HitboxTableHeader}} {{HitboxTableTitle|Hit 1 (clean)|42}} {{SSB4HitboxTableRow |id=0 |part=0 |d...) |
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:Falco_Upsmash_SSB4.gif|thumb|Falco upsmash visualization. Invulnerability is shown with disappearing hurtbox. 10 FPS]] | |||
==Overview== | |||
{{competitive expertise}} | {{competitive expertise}} | ||
{{ | A sideways-flipping kick. Falco's legs have intangibility during the [[hitbox]]es. This move is comparable to {{SSB4|Fox}}'s up smash, although this one has more hits while overall less powerful. Update 1.1.4 buffed this move drastically, making it a more reliable move that is less likely to allow an escape before the final kick. [[KO]]s at around 120%, making it a relatively weak smash attack. | ||
==Update history== | |||
'''{{GameIcon|ssb4}} [[1.1.4]]''' | |||
*{{buff|First kick gained leg intangibility|none|frames 7 - 12}} | |||
*{{buff|First kick startup|frame 8|frame 7}} | |||
*{{change|First kick base knockback|60 (hitbox ID 0, 1) / 80 (hitbox ID 2) |70}} | |||
*{{change|First kick knockback scaling|25 (hitbox ID 0, 1) / 30 (hitbox ID 2)|18}} | |||
*{{change|First kick (hitbox 0) X position|1.5|2}} | |||
*{{change|First kick (hitbox 2) X position|5|7.7}} | |||
*{{change|First kick (late hitbox 2) X position|5|7}} | |||
*{{buff|Second kick startup|frame 13|frame 12}} | |||
*{{buff|Second kick base knockback|30|31}} | |||
*{{buff|Second kick knockback scaling|98|104}} | |||
*{{change|Second kick (hitbox 0) X position|5|7}} | |||
*{{change|Second kick (hitbox 1) X position|1.5|2}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{HitboxTableTitle|Hit 1 (clean)|42}} | {{HitboxTableTitle|Hit 1 (clean)|42}} | ||
Line 23: | Line 40: | ||
|sdi=1.0 | |sdi=1.0 | ||
|trip=0 | |trip=0 | ||
|a=n | |||
|sfx=Kick | |sfx=Kick | ||
|slvl=M | |slvl=M | ||
Line 42: | Line 60: | ||
|sdi=1.0 | |sdi=1.0 | ||
|trip=0 | |trip=0 | ||
|a=n | |||
|sfx=Kick | |sfx=Kick | ||
|slvl=M | |slvl=M | ||
Line 61: | Line 80: | ||
|sdi=1.0 | |sdi=1.0 | ||
|trip=0 | |trip=0 | ||
|a=n | |||
|sfx=Kick | |sfx=Kick | ||
|slvl=M | |slvl=M | ||
Line 148: | Line 168: | ||
|} | |} | ||
==Timing== | |||
{|class="wikitable" | |||
|- | |||
!Leg intangibility | |||
|7-12, 13-20 | |||
|- | |||
!First hitboxes | |||
|7-8 | |||
|- | |||
!First hitbox (late) | |||
|9-12 | |||
|- | |||
!Second hitboxes | |||
|13-20 | |||
|- | |||
!Interruptible | |||
|50 | |||
|- | |||
!Animation length | |||
|60 | |||
|} | |||
{{FrameStripStart}} | |||
|Hitboxes {{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=3|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=8|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Interruptible|c=10}} | |||
|- | |||
|Legs {{FrameStrip|t=Vulnerable|c=6}}{{FrameStrip|t=Intangible|c=6|e=IntangibleStateS}}{{FrameStrip|t=Intangible|c=8|s=IntangibleStateE}}{{FrameStrip|t=Vulnerable|c=39}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|vulnerable=y|intangible=y|state=y|interruptible=y}} | |||
==See also== | |||
[[Fox (SSB4)/Up smash]] | |||
{{MvSubNavFalco|g=SSB4}} | {{MvSubNavFalco|g=SSB4}} | ||
[[Category:Falco (SSB4)]] | [[Category:Falco (SSB4)]] | ||
[[Category:Foot attacks (SSB4)]] | |||
[[Category:Normal attacks (SSB4)]] | |||
[[Category:Up smashes (SSB4)]] | [[Category:Up smashes (SSB4)]] |
Revision as of 15:59, July 21, 2017
Overview
A sideways-flipping kick. Falco's legs have intangibility during the hitboxes. This move is comparable to Fox's up smash, although this one has more hits while overall less powerful. Update 1.1.4 buffed this move drastically, making it a more reliable move that is less likely to allow an escape before the final kick. KOs at around 120%, making it a relatively weak smash attack.
Update history
- First kick gained leg intangibility: none → frames 7 - 12
- First kick startup: frame 8 → frame 7
- First kick base knockback: 60 (hitbox ID 0, 1) / 80 (hitbox ID 2) → 70
- First kick knockback scaling: 25 (hitbox ID 0, 1) / 30 (hitbox ID 2) → 18
- First kick (hitbox 0) X position: 1.5 → 2
- First kick (hitbox 2) X position: 5 → 7.7
- First kick (late hitbox 2) X position: 5 → 7
- Second kick startup: frame 13 → frame 12
- Second kick base knockback: 30 → 31
- Second kick knockback scaling: 98 → 104
- Second kick (hitbox 0) X position: 5 → 7
- Second kick (hitbox 1) X position: 1.5 → 2
Hitboxes
Timing
Leg intangibility | 7-12, 13-20 |
---|---|
First hitboxes | 7-8 |
First hitbox (late) | 9-12 |
Second hitboxes | 13-20 |
Interruptible | 50 |
Animation length | 60 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Legs |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
State change |
Intangible |
Interruptible |
See also
|