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Falco (SSB4)/Up smash: Difference between revisions

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(New Page: {{ArticleIcons|ssb4=y}} {{competitive expertise}} {{technical data}} ==Hitboxes== {{SSB4HitboxTableHeader}} {{HitboxTableTitle|Hit 1 (clean)|42}} {{SSB4HitboxTableRow |id=0 |part=0 |d...)
 
(cool.)
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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:Falco_Upsmash_SSB4.gif|thumb|Falco upsmash visualization. Invulnerability is shown with disappearing hurtbox. 10 FPS]]
==Overview==
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
A sideways-flipping kick. Falco's legs have intangibility during the [[hitbox]]es. This move is comparable to {{SSB4|Fox}}'s up smash, although this one has more hits while overall less powerful. Update 1.1.4 buffed this move drastically, making it a more reliable move that is less likely to allow an escape before the final kick. [[KO]]s at around 120%, making it a relatively weak smash attack.
 
==Update history==
'''{{GameIcon|ssb4}} [[1.1.4]]'''
*{{buff|First kick gained leg intangibility|none|frames 7 - 12}}
*{{buff|First kick startup|frame 8|frame 7}}
*{{change|First kick base knockback|60 (hitbox ID 0, 1) / 80 (hitbox ID 2) |70}}
*{{change|First kick knockback scaling|25 (hitbox ID 0, 1) / 30 (hitbox ID 2)|18}}
*{{change|First kick (hitbox 0) X position|1.5|2}}
*{{change|First kick (hitbox 2) X position|5|7.7}}
*{{change|First kick (late hitbox 2) X position|5|7}}
*{{buff|Second kick startup|frame 13|frame 12}}
*{{buff|Second kick base knockback|30|31}}
*{{buff|Second kick knockback scaling|98|104}}
*{{change|Second kick (hitbox 0) X position|5|7}}
*{{change|Second kick (hitbox 1) X position|1.5|2}}


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Hit 1 (clean)|42}}
{{HitboxTableTitle|Hit 1 (clean)|42}}
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|sdi=1.0
|sdi=1.0
|trip=0
|trip=0
|a=n
|sfx=Kick
|sfx=Kick
|slvl=M
|slvl=M
Line 42: Line 60:
|sdi=1.0
|sdi=1.0
|trip=0
|trip=0
|a=n
|sfx=Kick
|sfx=Kick
|slvl=M
|slvl=M
Line 61: Line 80:
|sdi=1.0
|sdi=1.0
|trip=0
|trip=0
|a=n
|sfx=Kick
|sfx=Kick
|slvl=M
|slvl=M
Line 148: Line 168:
|}
|}


==Timing==
{|class="wikitable"
|-
!Leg intangibility
|7-12, 13-20
|-
!First hitboxes
|7-8
|-
!First hitbox (late)
|9-12
|-
!Second hitboxes
|13-20
|-
!Interruptible
|50
|-
!Animation length
|60
|}
{{FrameStripStart}}
|Hitboxes {{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=3|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=8|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Interruptible|c=10}}
|-
|Legs {{FrameStrip|t=Vulnerable|c=6}}{{FrameStrip|t=Intangible|c=6|e=IntangibleStateS}}{{FrameStrip|t=Intangible|c=8|s=IntangibleStateE}}{{FrameStrip|t=Vulnerable|c=39}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|vulnerable=y|intangible=y|state=y|interruptible=y}}
==See also==
[[Fox (SSB4)/Up smash]]


{{MvSubNavFalco|g=SSB4}}
{{MvSubNavFalco|g=SSB4}}
[[Category:Falco (SSB4)]]
[[Category:Falco (SSB4)]]
[[Category:Foot attacks (SSB4)]]
[[Category:Normal attacks (SSB4)]]
[[Category:Up smashes (SSB4)]]
[[Category:Up smashes (SSB4)]]

Revision as of 15:59, July 21, 2017

File:Falco Upsmash SSB4.gif
Falco upsmash visualization. Invulnerability is shown with disappearing hurtbox. 10 FPS

Overview

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

A sideways-flipping kick. Falco's legs have intangibility during the hitboxes. This move is comparable to Fox's up smash, although this one has more hits while overall less powerful. Update 1.1.4 buffed this move drastically, making it a more reliable move that is less likely to allow an escape before the final kick. KOs at around 120%, making it a relatively weak smash attack.

Update history

Super Smash Bros. 4 1.1.4

  • Buff First kick gained leg intangibility: none → frames 7 - 12
  • Buff First kick startup: frame 8 → frame 7
  • Change First kick base knockback: 60 (hitbox ID 0, 1) / 80 (hitbox ID 2) → 70
  • Change First kick knockback scaling: 25 (hitbox ID 0, 1) / 30 (hitbox ID 2) → 18
  • Change First kick (hitbox 0) X position: 1.5 → 2
  • Change First kick (hitbox 2) X position: 5 → 7.7
  • Change First kick (late hitbox 2) X position: 5 → 7
  • Buff Second kick startup: frame 13 → frame 12
  • Buff Second kick base knockback: 30 → 31
  • Buff Second kick knockback scaling: 98 → 104
  • Change Second kick (hitbox 0) X position: 5 → 7
  • Change Second kick (hitbox 1) X position: 1.5 → 2

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1 (clean)
0 0 4% 0 AngleIcon110.png 70 18 0 4.0 9 2.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png M Kick SpecialsDirect.png
1 0 4% 0 AngleIcon110.png 70 18 0 3.5 8 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png M Kick SpecialsDirect.png
2 0 4% 0 AngleIcon130.png 70 18 0 4.0 9 7.7 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png M Kick SpecialsDirect.png
Hit 1 (late)
2 0 4% 0 AngleIcon220.png 0 100 15 3.5 9 7.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
Hit 2
0 0 12% 0 AngleIcon80.png 31 104 0 5.0 5 7.0 0.0 0.0 1.0x 1.3x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
1 0 12% 0 AngleIcon80.png 31 104 0 3.5 5 2.0 0.0 0.0 1.0x 1.3x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
2 0 12% 0 AngleIcon80.png 31 104 0 3.0 4 0.0 0.0 0.0 1.0x 1.3x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png

Timing

Leg intangibility 7-12, 13-20
First hitboxes 7-8
First hitbox (late) 9-12
Second hitboxes 13-20
Interruptible 50
Animation length 60
Hitboxes  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legs  FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(IntangibleStateS).png FrameIcon(IntangibleStateE).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Vulnerable).png
Vulnerable
FrameIcon(BlankStateS).pngFrameIcon(BlankStateE).png
State change
FrameIcon(Intangible).png
Intangible
FrameIcon(Interruptible).png
Interruptible

See also

Fox (SSB4)/Up smash