Falco (SSB4)/Neutral attack
Falco performs a series of knifehand strikes, with the standard hits, a rapid jab, then a finisher swipe. The first two jabs can be useful for [[jab cancel]ing, and the rapid jab can put on extra damage if the player does not wish to use jab cancelling, and the attack comes out fast too, at frame 2, being Falco's fastest rounded option. It is hindered however by its short range, and the inability of jab 2 and rapid jab properly connecting, which can cause Falco to get punished, should the opponent either SDI out of the move or simply fall out of it at higher percentages.
For the technical data of each individual hit, see:
- Falco (SSB4)/Neutral attack/Hit 1
- Falco (SSB4)/Neutral attack/Hit 2
- Falco (SSB4)/Neutral attack/Infinite
- Neutral attack improved. It keeps opponents in place more reliably for all of its hits and its hitboxes' sizes increased.