Falco (SSB4)/Back throw
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Overview[edit]
Throws the opponent back then fires a laser. At higher percents, the throw can be DI'd to the point where the laser is unable to hit the opponent, thus reducing damage and knockback. Without DI, it makes for a relatively weak kill throw. Mostly used to simply get an opponent offstage, as the throw itself still has decent knockback to put the opponent in a dangerous position offstage.
Throw and Hitbox Data[edit]
Throw[edit]
| ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 6% | Forwards | 80 | 60 | 0 | 0 | None | ||||
| 1 | 3% | Forwards | 60 | 100 | 0 | 0 | None | ||||
Laser[edit]
Timing[edit]
| Invincibility | 1-18 |
|---|---|
| Throw Release | 9 |
| Laser | 18 |
| Interruptible | 42 |
| Animation length | 59 |
Lag time |
Vulnerable |
Invincible |
Prop event |
Throw point |
|