Falco (SSB4)/Forward aerial
Falco performs a corkscrew attack. The move hits multiple times, and the multi-hits have the autolink angle, which allow it to combo into the hits reliably. The long lasting hitboxes and knockback of the final hit make it a very good edgeguarding tool, coupled with the disjoint. The autolink angle allows Falco to pseudo-meteor smash opponents if he fast falls during the move. which can possibly lead into a footstool or outright prevent them from recovering if they end up too low, making the move very dangerous offstage. Onstage, it has a landing hitbox, which can occasionally be linked into if the final hit is out right as Falco lands, increasing the damage of the move. If Falco lands after the five frame autocancel window at the start of the move, forward aerial can effectively be made faster, at the expense of less damage and knockback. At lower-mid percents, it is possible to chain into another forward aerial.
The move is hampered however by somewhat slow speed, and the inability to short hop autocancel the move makes it easier for Falco to get punished. Despite the weaknesses however, it is a very good attack that is a force to be reckoned with offstage.
Looping hit rehits every 4 frames.