Electroshock Arm: Difference between revisions
No edit summary |
No edit summary |
||
Line 16: | Line 16: | ||
The move is a clone of Pit's [[Upperdash Arm]], which functions as an [[electric|electrical]] variant. The move has exactly the same effects and frame data as Pit's version, having [[super armor]] and able to deflect projectiles while active, along with suffering from great ending lag should Dark Pit use the move in the air. However, unlike the Upperdash Arm, the Electroshock Arm throws its target at a 30-40˚ angle instead of vertically. The Electroshock Arm also deals 0.5% more damage, and Dark Pit occasionally blurts "Electroshock!" if the move connects. | The move is a clone of Pit's [[Upperdash Arm]], which functions as an [[electric|electrical]] variant. The move has exactly the same effects and frame data as Pit's version, having [[super armor]] and able to deflect projectiles while active, along with suffering from great ending lag should Dark Pit use the move in the air. However, unlike the Upperdash Arm, the Electroshock Arm throws its target at a 30-40˚ angle instead of vertically. The Electroshock Arm also deals 0.5% more damage, and Dark Pit occasionally blurts "Electroshock!" if the move connects. | ||
Although generally KOing later than Upperdash Arm due to its mainly diagonal knockback, the move can KO opponents much earlier near the sides of the stage as it sends opponents towards the side blast lines, starting at 140%. The move is hence best used against opponents who tend to stray near the edge a lot, | Although generally KOing later than Upperdash Arm due to its mainly diagonal knockback, the move can KO opponents much earlier near the sides of the stage as it sends opponents towards the side blast lines, starting at 140%. The move is hence best used against opponents who tend to stray near the edge a lot, and it can be worth the risk using the move offstage as an [[edgeguard]] to guarantee an early kill. | ||
==Customization== | ==Customization== |
Revision as of 00:16, April 26, 2015
Electroshock Arm | |
---|---|
Electroshock Arm in Super Smash Bros. for Wii U | |
User | Dark Pit |
Universe | Kid Icarus |
Article on icaruspedia | Electroshock Arm |
The Electroshock Arm (豪腕デンショッカー, Strong-Arm Electric Shocker) is Dark Pit's side special move
Overview
The move is a clone of Pit's Upperdash Arm, which functions as an electrical variant. The move has exactly the same effects and frame data as Pit's version, having super armor and able to deflect projectiles while active, along with suffering from great ending lag should Dark Pit use the move in the air. However, unlike the Upperdash Arm, the Electroshock Arm throws its target at a 30-40˚ angle instead of vertically. The Electroshock Arm also deals 0.5% more damage, and Dark Pit occasionally blurts "Electroshock!" if the move connects.
Although generally KOing later than Upperdash Arm due to its mainly diagonal knockback, the move can KO opponents much earlier near the sides of the stage as it sends opponents towards the side blast lines, starting at 140%. The move is hence best used against opponents who tend to stray near the edge a lot, and it can be worth the risk using the move offstage as an edgeguard to guarantee an early kill.
Customization
Special Move customization was introduced in Super Smash Bros. 4. The variations depend on the character that is being customized.
- Electrocut Arm: Increases knockback, but does not dash.
- Quickshock Arm: Dashes farther, but can miss more easily.
Electroshock Uppercut in Super Smash Bros. for Nintendo 3DS.
Electroshock Dash in Super Smash Bros. for Nintendo 3DS.
Origin
The Electroshock Arm is one of the Arm weapons introduced in Kid Icarus: Uprising. This weapon inflicts paralysis, and has expanding charged shots.
Gallery
Electroshock Arm being used in Super Smash Bros. for Nintendo 3DS.