Marth (SSBM)/Side special: Difference between revisions
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[[File:DB1 hitbox angle comparison.png|thumb|Angle comparison of Dancing Blade’s first slash hitboxes.]] | [[File:DB1 hitbox angle comparison.png|thumb|Angle comparison of Dancing Blade’s first slash hitboxes.]] | ||
[[File:DB2s hitbox angle comparison.png|thumb|Angle comparison of Dancing Blade’s second slash (side) hitboxes.]] | [[File:DB2s hitbox angle comparison.png|thumb|Angle comparison of Dancing Blade’s second slash (side) hitboxes.]] | ||
Known as '''[[Dancing Blade]]''', this move involves a sequence of sword attacks performed by Marth. A maximum of four attacks can be chained together with the move, with different directions allowing different attacks for all attacks except the first. This makes the move very versatile and somewhat unpredictable if used correctly. However, connecting the hits often requires good reflexes. The first hit of the move can stall Marth in the air, so it is often used for [[recovery]], as it can slow Marth's falling speed and give a bit more horizontal | [[File:Mars 303 recovery comparison.png|thumb|Illustration of the recovery aid Dancing Blade provides even after the semi-jump has been used up.]] | ||
==Overview== | |||
Known as '''[[Dancing Blade]]''', this move involves a sequence of sword attacks performed by Marth. A maximum of four attacks can be chained together with the move, with different directions allowing different attacks for all attacks except the first. This makes the move very versatile and somewhat unpredictable if used correctly. However, connecting the hits often requires good reflexes. The first hit of the move can stall Marth in the air, so it is often used for [[recovery]], as it can slow Marth's falling speed and give a bit more horizontal distance. In addition, the third hits are particularly useful due to being able to KO and [[tech-chase]]. Overall, how good the move is may depend on the player's opinion - it has many uses, but isn't too easy to utilize, plus isn't used too often as Marth often has superior options. | |||
{{competitive expertise}} | {{competitive expertise}} | ||
{{technical data}} | {{technical data}} |
Revision as of 06:11, November 24, 2013
Overview
Known as Dancing Blade, this move involves a sequence of sword attacks performed by Marth. A maximum of four attacks can be chained together with the move, with different directions allowing different attacks for all attacks except the first. This makes the move very versatile and somewhat unpredictable if used correctly. However, connecting the hits often requires good reflexes. The first hit of the move can stall Marth in the air, so it is often used for recovery, as it can slow Marth's falling speed and give a bit more horizontal distance. In addition, the third hits are particularly useful due to being able to KO and tech-chase. Overall, how good the move is may depend on the player's opinion - it has many uses, but isn't too easy to utilize, plus isn't used too often as Marth often has superior options.
Hitboxes
Timing
Slash 1 [303]
Hitboxes | 6-8 |
---|---|
Continuable | 7-25 |
Animation length | 29 |
Lag time |
Hitbox |
Continuable |
Slash 2 (up) [304]
Hitboxes | 12-15 |
---|---|
Continuable | 16-31 |
Animation length | 40 |
Lag time |
Hitbox |
Continuable |
Slash 2 (side) [305]
Hitboxes | 14-16 |
---|---|
Continuable | 16-32 |
Animation length | 40 |
Lag time |
Hitbox |
Continuable |
Slash 3 (up) [306]
Hitboxes | 13-17 |
---|---|
Continuable | 17-37 |
Animation length | 40 |
Lag time |
Hitbox |
Continuable |
Slash 3 (side) [307]
Hitboxes | 11-14 |
---|---|
Continuable | 15-36 |
Animation length | 46 |
Lag time |
Hitbox |
Continuable |
Slash 3 (down) [308]
Hitboxes | 15-18 |
---|---|
Continuable | 18-34 |
Animation length | 46 |
Lag time |
Hitbox |
Continuable |
Slash 4 data is here: Marth_(SSBM)/Side_special/Hit_4 (adding it here caused a problem due to the high number of total displayed frames)
Gallery
Similar moves