Push: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary |
(Every character can push when they overlap another, which when avoided, awards the friendly foe bonus (if not, correct the error)) |
||
Line 4: | Line 4: | ||
'''Push''' is a common side effect in Brawl of many attacks such as [[Water Gun]] that causes characters, as well as certain items, to be gently pushed away from the source of pushing. Most kinds of Push work on both airborne and standing opponents. Characters hanging from edges are not affected by this. It is usually much more difficult to fight Push than [[vacuum]]. | '''Push''' is a common side effect in Brawl of many attacks such as [[Water Gun]] that causes characters, as well as certain items, to be gently pushed away from the source of pushing. Most kinds of Push work on both airborne and standing opponents. Characters hanging from edges are not affected by this. It is usually much more difficult to fight Push than [[vacuum]]. | ||
From a physics standpoint, Push is simply [[knockback]] without [[flinch]]ing or [[hitstun]]. | From a physics standpoint, Push is simply [[knockback]] without [[flinch]]ing or [[hitstun]]. If two characters overlap each other, push will affect either character that is standing still. In ''Melee'', if this doesn't occur in a match, the friendly foe bonus is awarded. | ||
==Sources of Push== | ==Sources of Push== |
Revision as of 09:00, May 10, 2010
- For the reverse effect, see Vacuum.
Push is a common side effect in Brawl of many attacks such as Water Gun that causes characters, as well as certain items, to be gently pushed away from the source of pushing. Most kinds of Push work on both airborne and standing opponents. Characters hanging from edges are not affected by this. It is usually much more difficult to fight Push than vacuum.
From a physics standpoint, Push is simply knockback without flinching or hitstun. If two characters overlap each other, push will affect either character that is standing still. In Melee, if this doesn't occur in a match, the friendly foe bonus is awarded.
Sources of Push
Fighters:
- F.L.U.D.D.
- Water Gun when charged up.
- Ness's PSI Magnet, upon ending the move.
- Link's Gale Boomerang at the edge of its range.
- Toon Link's Down aerial, when it pierces into the ground.
- Jigglypuff's Puff Up(if foe is close to her body)
- Sheik's Vanish upon reappearing.
- Pit's Wings of Icarus just as the move is initiated.
- The firefighters on either side of Mr. Game & Watch's Fire, while he is being launched into the air, and his Up Aerial, when above the hitbox.
Pokémon:
Others:
- Isaac's attack, "Move" actually has set knockback, not Push.
Items Affected by Push
- All Containers including Sandbag
- All Explosive items except Motion-Sensor Bombs
- Unira
- Soccer Ball
- Metal Box
- Deku Nut
- Freezie
- Green Shell
- R.O.B's Gyro
- Lakitu (FLUDD doesn't affect him, but Mr.Game and Watch's U-Air and Gale Boomerang do)