Super Smash Bros. Ultimate

Luigi (SSBU)/Back throw: Difference between revisions

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{{competitive expertise}}
{{competitive expertise}}
{|class="wikitable" style="float:right; margin:4pt;"
{|class="wikitable" style="float:right; margin:4pt;"
!colspan=5|Luigi forward throw hurtbox visualization
!colspan=5|Luigi back throw hurtbox visualization
|-
|-
|[[File:LuigiBThrowSSBU.gif|400px]]
|[[File:LuigiBThrowSSBU.gif|400px]]
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==Overview==
==Overview==
Luigi slams the opponent behind him with the [[Poltergust G-00]]. Unlike Mario's back throw, which Luigi shared with him in the previous games, it's much faster without alterations to its knockback. As a result, its difficulty in DIing it and its great knockback make it a strong KO throw, KOing most characters at around 130%.
Luigi slams the opponent behind him with the [[Poltergust G-00]]. Its great knockback makes it a strong KO throw, KOing most characters at around 130% near the ledge, while its fast animation makes it difficult to react to with [[DI]].


==Throw Data==
==Throw Data==
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|fkv=0
|fkv=0
|ff=0.0
|ff=0.0
|effect=Normal
|sfx=None
|slvl=S
}}
{{UltimateThrowTableRow
|kind=1
|id=0
|type=Throwing
|damage=3.0%
|angle=361
|bk=40
|ks=100
|fkv=0
|effect=Normal
|effect=Normal
|sfx=None
|sfx=None
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==Timing==
==Timing==
During frame 14, the move inflicts 5 frames of [[hitlag]] to both Luigi and the opponent, during which the opponent is invincible. This section shows its timing without the hitlag.
{|class="wikitable"
{|class="wikitable"
!Invincibility
!Invincibility
|1-19
|1-15
|-
!Turnaround
|15
|-
|-
!Throw Release
!Throw release
|19
|15
|-
|-
!Interruptible
!Interruptible
|42
|38
|-
|-
!Animation length
!Animation length
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|}
|}
{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=18|e=LagThrowS}}{{FrameStrip|t=Lag|c=23|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=18}}
{{FrameStrip|t=Lag|c=14|e=LagThrowS}}{{FrameStrip|t=Lag|c=23|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=22}}
|-
|-
{{FrameStrip|t=Invincible|c=19}}{{FrameStrip|t=Vulnerable|c=40}}
{{FrameStrip|t=Invincible|c=14|e=InvincibleStateS}}{{FrameStrip|t=Invincible|c=1|s=InvincibleStateE}}{{FrameStrip|t=Vulnerable|c=44}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|throw=y|interruptible=y|vulnerable=y|invincible=y}}
{{FrameIconLegend|lag=y|throw=y|interruptible=y|vulnerable=y|state=y|invincible=y}}


{{MvSubNavLuigi|g=SSBU}}
{{MvSubNavLuigi|g=SSBU}}


[[Category:Luigi (SSBU)]]
[[Category:Luigi (SSBU)]]
[[Category:Throws (SSBU)]]
[[Category:Back throws (SSBU)]]

Latest revision as of 21:33, April 18, 2024

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Luigi back throw hurtbox visualization
LuigiBThrowSSBU.gif

Overview[edit]

Luigi slams the opponent behind him with the Poltergust G-00. Its great knockback makes it a strong KO throw, KOing most characters at around 130% near the ledge, while its fast animation makes it difficult to react to with DI.

Throw Data[edit]

Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw 0 10.0% AngleIcon45.png Forward 80 65 0 0.0× Normal (effect) Throwing (type) S None
Break 0 3.0% Sakurai angle Forward 40 100 0 0.0× Normal (effect) Throwing (type) S None

Timing[edit]

During frame 14, the move inflicts 5 frames of hitlag to both Luigi and the opponent, during which the opponent is invincible. This section shows its timing without the hitlag.

Invincibility 1-15
Turnaround 15
Throw release 15
Interruptible 38
Animation length 59
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagThrowS).png FrameIcon(LagThrowE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(InvincibleStateS).png FrameIcon(InvincibleStateE).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
Lag
Lag time
FrameIcon(Vulnerable).png
Vulnerable
Invincibility
Invincible
FrameIcon(BlankStateS).pngFrameIcon(BlankStateE).png
State change
ThrowThrow
Throw point
Interruptibility
Interruptible