Isabelle (SSBU)/Back throw: Difference between revisions
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==Overview== | ==Overview== | ||
Functions as her kill throw at high percents, and is a good way to send off stage at mid percent, allowing for an edge guarding scenario or ledge trapping. | |||
At very low percents, it can combo into a Lloid trap that was already placed behind herself, although the opportunity is extremely situational. For the combo to work, the opponent's hit box must activate the Lloid trap before they become actionable. | |||
==Throw Data== | ==Throw Data== | ||
{{UltimateThrowTableHeader}} | {{UltimateThrowTableHeader}} |
Revision as of 06:42, November 30, 2023
Isabelle back throw hurtbox visualization | ||||
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Overview
Functions as her kill throw at high percents, and is a good way to send off stage at mid percent, allowing for an edge guarding scenario or ledge trapping.
At very low percents, it can combo into a Lloid trap that was already placed behind herself, although the opportunity is extremely situational. For the combo to work, the opponent's hit box must activate the Lloid trap before they become actionable.
Throw Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 11.0% | ![]() |
Forward | 18 | 110 | 0 | 0.0× | ![]() |
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Break | 0 | 3.0% | ![]() |
Forward | 60 | 100 | 0 | 0.0× | ![]() |
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Timing
Invincibility | 1-14 |
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Throw release | 14 |
Turnaround | 15 |
Interruptible | 50 |
Animation length | 61 |
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![]() Lag time |
![]() Vulnerable |
![]() Invincible |
![]() ![]() Throw point |
![]() Interruptible |