Super Smash Bros. Melee

Event 50: Final Destination Match: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
 
(71 intermediate revisions by 42 users not shown)
Line 1: Line 1:
{{ArticleIcons|melee=y}}
{{Infobox Event
{{Infobox Event
|type        =  
|type        =  
|number      = 50
|number      = 50
|name        = Final Destination Match
|name        = Final Destination Match
|image        =  
|image        = [[File:Event-50-HD.png|200px]]
|caption      =  
|caption      =  
|description  = Master Hand's the right hand; now meet the left!
|description  = Master Hand's the right hand; now meet the left!
|character    = Choose (1 life)
|character    = Choose (1 stock)
|allies      =
|enemies      = {{SSBM|Master Hand}} (300 HP)<br/>{{SSBM|Crazy Hand}} (300 HP)
|enemies      = [[Master Hand]] (300 HP)<br/>[[Crazy Hand]] (300 HP)
|stage        = {{SSBM|Final Destination}}
|stage        = [[Special Stages: Final Destination|Final Destination]]
|music        = ''{{MeleeMusic|Final Destination}}''
|availability = Unlockable
|availability = [[Event match#In Super Smash Bros. Melee|Unlockable]]
|world record = 00:19.00 (DrM)
}}
}}


'''Event Match 50: Final Destination Match''' is the second to last [[event match]] that lets you choose any character. You will have 1 stock, while your foes, [[Master Hand]] and [[Crazy Hand]], also have 1 stock and 300 HP each. The stage is [[Special Stages: Final Destination|Final Destination]].
'''Final Destination Match''' is the 50th and penultimate of the 51 [[event match]]es in ''[[Super Smash Bros. Melee]]''.  


==Strategies==
The player controls a fighter of their choice and must win a 1 [[stock]] match against both {{SSBM|Master Hand}} and {{SSBM|Crazy Hand}} on the {{SSBM|Final Destination}} stage. This event match does not feature a time limit. Both Master Hand and Crazy Hand's [[artificial intelligence]] is set at Level 5.


===All Characters===
When the match starts, the player's fighter will spawn in the center of the stage, while Master Hand will spawn on the right side of the stage and Crazy Hand will spawn on the left side of the stage. Master Hand and Crazy Hand each starts with 300 [[HP]], the same amount they start with when battling them in {{SSBM|Classic Mode}} on Normal [[difficulty]]). Unlike in Classic Mode, however, Crazy Hand is immediately in the battle, rather than entering the fight when Master Hand's HP falls below 150 HP. With this, and the fact the player can only have one stock as opposed to up to five, this event match is more difficult than their battle in Classic Mode, as the player must avoid both their attacks for at least half the match instead of one quarter (assuming the player uses the strategy of focusing on and defeating one Hand before the other), while also having no stocks to spare.
The basic "good" idea is to focus all of your attacks on one hand, and then finish off the other once the first one is defeated.


===[[Ganondorf (SSBM)|Ganondorf]]===
==Names in other languages==
Ganondorf is one of the best characters for this event match, because all his attacks are extremely powerful. The best strategy is to stand underneath the hands and use your Tornado Kick (Up Smash) Fully charged, the first kick does 30% damage, and the second kick does 23% damage (maximum). You may be able to get about 100% damage until they attack. When the hands are away from you, or when you are approaching them, [[N-air]] (it does 23% damage) [[U-air]] and [[F-air]] can knock down their damage meter. Remember to [[sidestep]] and [[air dodge]] to avoid their attacks. If you get knocked off and above the stage, use your Wizard's Foot ([[Down B]]) to regain your second jump and gain horizontal distance.
{{langtable
|ja={{ja|最終決戦|Saishū Kessen}}
|jaM=Final Battle
|fr=Destination Finale
|frM=Final Destination
|de=Final Destination
|es=Destino: partida final
|esM=Destination: final match
|it=Scontro finale
|itM=Final fight}}


===[[Captain Falcon (SSBM)|Captain Falcon]]===
==Trivia==
*If the player chooses to play as Master Hand via the [[Master Hand glitch]] or hacking to complete this event, the background's sequence will not change throughout the event match for unknown reasons. It is also possible for the player's Master Hand to perform combination attacks with the opposing Crazy Hand, the only situation where this can occur without hacking (as playing as Master Hand causes the game to freeze in Classic Mode).
**In some rare occasions, if the player chooses to play as Master Hand or Crazy Hand via the glitch or hacking, they will be facing the opposite direction.
**If the player chooses to play as Crazy Hand via hacking, Master Hand will not perform combination attacks with the CPU Crazy Hand.<ref>https://www.youtube.com/watch?v=rGPjIUGzd1o</ref>
*Defeating Crazy Hand in Classic Mode is not required to unlock this event match, whereas most other events need to have their combatants unlocked or accessible first.


Mostly same as with [[#Ganondorf|Ganondorf]], but the difference between these two is that Captain Falcon's Up Smash is much faster. He is also all around faster, so does a little better at avoiding their attacks. If you are approaching them/can't use Up Smash, use your [[U-air]], [[F-air]], and possibly [[D-air]]. Use your airdoge very often. If you are going for speed, Captain Falcon is the better of the two.
==References==
<references/>


===[[Yoshi (SSBM)|Yoshi]]===
{{Event Melee}}
Use your Aerial Down A on the hands. This can do more damage than the above method, but it requires a perfect hit. Otherwise, it gets slightly less damage, but still a good amount. It is also easier to jump out of the way of attacks with Yoshi.
 
===[[Falco (SSBM)|Falco]]===
Go for Crazy Hand first. Use up-tilt and take serious advantage of Falco's jumps and midair dodges. When Master Hand shoots the bullets at you, use your reflector, and when they do the lasers, use your gun or up-tilt.
 
====Falco 2====
Fight Master Hand first. Use Up+A to damage him to take his stamina away faster. When he shoots bullets at you use the analog stick to crouch down, and when Crazy Hand walks on the stage it's the perfect time to strike!
 
===[[Roy (SSBM)|Roy]]===
This one is simple, yet incredibly tricky. it requires elite timing skills and a good sense of evasion. Use Counter on all their powerful attacks except the projectiles. Try not to miss a Counter, for it could be the last thing you do. Roy's Up Smash also does well on the hands. This strategy can also be used with Marth, but is best done with Roy considering his counter is stronger.
 
===[[Ice Climbers (SSBM)|Ice Climbers]]===
Use smash attacks while syched. Charged you can get over 30% damage per hit. Up Tilt also works well.
 
===[[Jigglypuff (SSBM)|Jigglypuff]]===
This strategy may require practice, but is worth it. Aerial attacks do well; such as [[Dair]] giving the hands a considerable amount of damage. Her  Up Smash also works well against the hands, but must be timed and charged (not completely) for maximum effect.
 
===Zelda/Sheik===
This strategy is pretty simple. First, go under Master Hand and transform into Sheik. Then just
keep jumping and using her Forward+A attack or stay on the ground and use her Up+A attack. This
should KO Master Hand quickly if timed perfectly. Then do it to crazy hand. To dodge their partner
attacks (like their clap and punch attacks), just jump off the stage once, then jump back. This
may take practice, but if you want to beat it, this is a good strategy.
 
===Kirby===
This is a simple strategy but it may require multiple attempts to get it right. The best approach is to focus on Crazy Hand as going one-on-one with Master Hand is easier, as his attacks aren't as deadly. Attack Crazy Hand with Kirby's Hammer attack in midair constantly, racking up large amounts of damage. Simply airdodge their double-team attacks or alternately you can jump high in the air using Kirby's multiple jump and use Stone's invincibility properties with the added bonus of causing decent damage to either of the Hands when it connects. After Crazy Hand has been defeated use the same tactic on Master Hand, using the Hammer in midair and using the Stone attack. Using Kirby can be tough as his light weight means he can be KO'd very easily by the Hands' powerful attacks, therefore, this tactic requires caution and practice, but it is effective.
 
===[[Master Hand]]===
By using the [[Master Hand glitch]], it is possible to play as a second master hand in this event. If this is done, you will be invincible as your damage is still shown in percents and you suffer no [[knockback]]. However, this is considered cheating by most players and consider this a dishonorable strategy.
 
{{Event Matches}}
[[Category:Event Matches]]
[[Category:Event Matches (SSBM)]]

Latest revision as of 16:11, August 27, 2023

Event 50
Final Destination Match
Event-50-HD.png
Official description Master Hand's the right hand; now meet the left!
Character(s) used Choose (1 stock)
Opponent(s) Master Hand (300 HP)
Crazy Hand (300 HP)
Stage(s) Final Destination
Music Final Destination
Availability Unlockable

Final Destination Match is the 50th and penultimate of the 51 event matches in Super Smash Bros. Melee.

The player controls a fighter of their choice and must win a 1 stock match against both Master Hand and Crazy Hand on the Final Destination stage. This event match does not feature a time limit. Both Master Hand and Crazy Hand's artificial intelligence is set at Level 5.

When the match starts, the player's fighter will spawn in the center of the stage, while Master Hand will spawn on the right side of the stage and Crazy Hand will spawn on the left side of the stage. Master Hand and Crazy Hand each starts with 300 HP, the same amount they start with when battling them in Classic Mode on Normal difficulty). Unlike in Classic Mode, however, Crazy Hand is immediately in the battle, rather than entering the fight when Master Hand's HP falls below 150 HP. With this, and the fact the player can only have one stock as opposed to up to five, this event match is more difficult than their battle in Classic Mode, as the player must avoid both their attacks for at least half the match instead of one quarter (assuming the player uses the strategy of focusing on and defeating one Hand before the other), while also having no stocks to spare.

Names in other languages[edit]

Language Name Meaning
Japan Japanese 最終決戦 Final Battle
France French Destination Finale Final Destination
Germany German Final Destination
Spain Spanish Destino: partida final Destination: final match
Italy Italian Scontro finale Final fight

Trivia[edit]

  • If the player chooses to play as Master Hand via the Master Hand glitch or hacking to complete this event, the background's sequence will not change throughout the event match for unknown reasons. It is also possible for the player's Master Hand to perform combination attacks with the opposing Crazy Hand, the only situation where this can occur without hacking (as playing as Master Hand causes the game to freeze in Classic Mode).
    • In some rare occasions, if the player chooses to play as Master Hand or Crazy Hand via the glitch or hacking, they will be facing the opposite direction.
    • If the player chooses to play as Crazy Hand via hacking, Master Hand will not perform combination attacks with the CPU Crazy Hand.[1]
  • Defeating Crazy Hand in Classic Mode is not required to unlock this event match, whereas most other events need to have their combatants unlocked or accessible first.

References[edit]