Donkey Kong (SSBU)/Neutral attack/Hit 2: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:DonkeyKongJab2SSBU.gif|400px|thumb | [[File:DonkeyKongJab2SSBU.gif|400px|thumb|Hitbox visualization showing Donkey Kong's jab 2.]] | ||
{{competitive expertise}} | |||
==Overview== | |||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|13.0.1}}''' | |||
*{{buff|The second hit of neutral attack has more active frames (frames 5-6 → 5-7) and less ending lag (FAF 35 → 32).}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 10: | Line 14: | ||
|damage=6.0% | |damage=6.0% | ||
|angle=70 | |angle=70 | ||
|af=3 | |||
|bk=40 | |bk=40 | ||
|ks=100 | |ks=100 | ||
Line 19: | Line 24: | ||
|zpos=-2.0 | |zpos=-2.0 | ||
|type=Hand | |type=Hand | ||
|ff=1.8 | |ff=1.8 | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=L | |slvl=L | ||
Line 32: | Line 33: | ||
|damage=6.0% | |damage=6.0% | ||
|angle=70 | |angle=70 | ||
|af=3 | |||
|bk=40 | |bk=40 | ||
|ks=100 | |ks=100 | ||
Line 41: | Line 43: | ||
|zpos=7.0 | |zpos=7.0 | ||
|type=Hand | |type=Hand | ||
|ff=1.8 | |ff=1.8 | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=L | |slvl=L | ||
Line 54: | Line 52: | ||
|damage=6.0% | |damage=6.0% | ||
|angle=70 | |angle=70 | ||
|af=3 | |||
|bk=40 | |bk=40 | ||
|ks=100 | |ks=100 | ||
Line 63: | Line 62: | ||
|zpos=5.0 | |zpos=5.0 | ||
|type=Hand | |type=Hand | ||
|ff=1.8 | |ff=1.8 | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=L | |slvl=L | ||
Line 76: | Line 71: | ||
{|class="wikitable" | {|class="wikitable" | ||
!Hitbox | !Hitbox | ||
| | |4-6 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
| | |32 | ||
|- | |- | ||
!Animation length | !Animation length | ||
Line 85: | Line 80: | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=25}}{{FrameStrip|t=Interruptible|c=16}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}} |
Latest revision as of 10:16, April 12, 2023
Overview[edit]
Update History[edit]
- The second hit of neutral attack has more active frames (frames 5-6 → 5-7) and less ending lag (FAF 35 → 32).
Hitboxes[edit]
Timing[edit]
Hitbox | 4-6 |
---|---|
Interruptible | 32 |
Animation length | 47 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |
|