Super Smash Bros. Ultimate

Rosalina & Luma (SSBU)/Down smash: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:RosalinaDSmashSSBU.gif|thumb|450px|Hitbox visualization showing Rosalina's down smash.]]
[[File:RosalinaDSmashSSBU.gif|thumb|350px|Hitbox visualization showing Rosalina's down smash.]]
[[File:LumaDSmashSSBU.gif|thumb|350px|Hitbox visualization showing Luma's down smash.]]
[[File:LumaDSmashSSBU.gif|thumb|300px|Hitbox visualization showing Luma's down smash.]]
==Overview==
==Overview==
{{competitive expertise}}
{{competitive expertise}}
==Update History==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|13.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|13.0.0}}'''
*{{buff|Luma's down smash deals more knockback (165/168 → 170/170).}}
*{{buff|Luma's down smash deals more knockback (165/168 → 170/171).}}
'''{{GameIcon|ssbu}} {{SSBU|13.0.1}}'''
*{{buff|Rosalina's down smash has more range (size and Y offsets 3.5 → 4.7) despite being placed closer to Rosalina (Z offsets 19.0—9.0/-19.0—-9.0 → 18.0—8.0/-18.0—-8.0).}}
 
==Hitboxes==
==Hitboxes==
===Rosalina===
===Rosalina===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Hit 1|24}}
{{HitboxTableTitle|Hit 1|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 19: Line 22:
|ks=102
|ks=102
|fkv=0
|fkv=0
|r=3.5
|r=4.7
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=3.5
|ypos=4.7
|zpos=19.0 to 9.0
|zpos=18.0 to 8.0
|ff=1.5
|ff=1.5
|type=Foot
|type=Foot
Line 30: Line 33:
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Hit 2|24}}
{{HitboxTableTitle|Hit 2|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 39: Line 42:
|ks=105
|ks=105
|fkv=0
|fkv=0
|r=3.5
|r=4.7
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=3.5
|ypos=4.7
|zpos=-19.0 to -9.0
|zpos=-18.0 to -8.0
|ff=1.5
|ff=1.5
|type=Foot
|type=Foot
Line 51: Line 54:
}}
}}
|}
|}
===Luma===
===Luma===
If Luma has been separated via [[Luma Shot]], the hitboxes have their damage multiplied by 1.5×, which is ignored for [[knockback]] calculation.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Hit 1|24}}
{{HitboxTableTitle|Hit 1|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage={{ChargedSmashDmgSSBU|4.0}}
|damage={{ChargedSmashDmgSSBU|4.0}}
|angle=33
|angle=33
|af=4
|bk=40
|bk=40
|ks=170
|ks=170
Line 72: Line 78:
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Hit 2|24}}
{{HitboxTableTitle|Hit 2|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage={{ChargedSmashDmgSSBU|5.0}}
|damage={{ChargedSmashDmgSSBU|5.0}}
|angle=33
|angle=33
|af=3
|bk=40
|bk=40
|ks=171
|ks=171
Line 92: Line 99:
}}
}}
|}
|}
==Timing==
==Timing==
===Rosalina===
===Rosalina===
Line 116: Line 124:


===Luma===
===Luma===
While Luma's down smash can be interrupted earlier than Rosalina's, it still cannot perform any other actions until Rosalina can interrupt her own.
{|class="wikitable"
{|class="wikitable"
!Charges between
!Charges between
Line 127: Line 136:
|-
|-
!Interruptible
!Interruptible
|42
|36
|-
|-
!Animation length
!Animation length
Line 134: Line 143:


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=3|e=LagChargeS}}{{FrameStrip|t=Lag|c=3|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=21}}{{FrameStrip|t=Interruptible|c=14}}
{{FrameStrip|t=Lag|c=3|e=LagChargeS}}{{FrameStrip|t=Lag|c=3|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Interruptible|c=20}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}}
==Trivia==
*Rosalina's down smash has a 30% trip chance that can only happen on slants due to the angle.


{{MvSubNavRosalina&Luma|g=SSBU}}
{{MvSubNavRosalina&Luma|g=SSBU}}
[[Category:Rosalina & Luma (SSBU)]]
[[Category:Rosalina & Luma (SSBU)]]
[[Category:Down smashes (SSBU)]]
[[Category:Down smashes (SSBU)]]

Latest revision as of 20:12, February 28, 2023

Hitbox visualization showing Rosalina's down smash.
Hitbox visualization showing Luma's down smash.

Overview[edit]

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Update History[edit]

Super Smash Bros. Ultimate 13.0.0

  • Buff Luma's down smash deals more knockback (165/168 → 170/171).

Super Smash Bros. Ultimate 13.0.1

  • Buff Rosalina's down smash has more range (size and Y offsets 3.5 → 4.7) despite being placed closer to Rosalina (Z offsets 19.0—9.0/-19.0—-9.0 → 18.0—8.0/-18.0—-8.0).

Hitboxes[edit]

Rosalina[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 7.0% 0 AngleIcon32.png Standard 40 102 0 HitboxTableIcon(False).png 4.7 top 0.0 4.7 18.0 to 8.0 1.5× 1.0× 30% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Magic (effect) Foot (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Hit 2
0 0 0 9.0% 0 AngleIcon32.png Standard 36 105 0 HitboxTableIcon(False).png 4.7 top 0.0 4.7 -18.0 to -8.0 1.5× 1.0× 30% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Magic (effect) Foot (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Luma[edit]

If Luma has been separated via Luma Shot, the hitboxes have their damage multiplied by 1.5×, which is ignored for knockback calculation.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 4.0% 0 AngleIcon33.png Backward 40 170 0 HitboxTableIcon(False).png 3.5 rot 0.0 2.0 -15.0 to -9.0 1.5× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Foot (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Hit 2
0 0 0 5.0% 0 AngleIcon33.png Forward 40 171 0 HitboxTableIcon(False).png 3.5 rot 0.0 2.5 7.0 to 2.0 1.5× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Foot (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Rosalina[edit]

Charges between 3-4
Hit 1 6-7
Hit 2 17-18
Interruptible 42
Animation length 77
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png

Luma[edit]

While Luma's down smash can be interrupted earlier than Rosalina's, it still cannot perform any other actions until Rosalina can interrupt her own.

Charges between 3-4
Hit 1 7-8
Hit 2 19-20
Interruptible 36
Animation length 55
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
ChargeCharge
Charge interval
Hitbox
Hitbox
Interruptibility
Interruptible

Trivia[edit]

  • Rosalina's down smash has a 30% trip chance that can only happen on slants due to the angle.