Min Min (SSBU)/Forward tilt: Difference between revisions
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[[File:MinMinNSpecialSSpecialMegawatt.gif|thumb|350px|Hitbox visualization showing Min Min's forward tilt with Megawatt.]] | [[File:MinMinNSpecialSSpecialMegawatt.gif|thumb|350px|Hitbox visualization showing Min Min's forward tilt with Megawatt.]] | ||
[[File:MinMinNSpecialSSpecialRamram.gif|thumb|350px|Hitbox visualization showing Min Min's forward tilt with Ramram.]] | [[File:MinMinNSpecialSSpecialRamram.gif|thumb|350px|Hitbox visualization showing Min Min's forward tilt with Ramram.]] | ||
== | ==Update history== | ||
'''{{GameIcon|ssbu}} {{SSBU|13.0.1}} | |||
*{{nerf|It deals negative shield damage (0 (all) → -2.5 (Ramram/Dragon)/-3.5 (Megawatt).}} | |||
==Hitboxes== | ==Hitboxes== | ||
All ARMs have their damage reduced by 0.7× if they bounce off solid terrain, which fully affects the [[knockback]] they deal. | |||
===Dragon=== | ===Dragon=== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Early| | {{HitboxTableTitle|Early hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=8.0% | |damage=8.0% | ||
|sd=-2.5 | |||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks= | |ks=90 | ||
|fkv=0 | |fkv=0 | ||
|r=0.7 | |r=0.7 | ||
Line 27: | Line 33: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
{{HitboxTableTitle|Late| | {{HitboxTableTitle|Late hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=8.0% | |damage=8.0% | ||
|sd=-2.5 | |||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks= | |ks=90 | ||
|fkv=0 | |fkv=0 | ||
|r=2.9 | |r=2.9 | ||
Line 47: | Line 55: | ||
}} | }} | ||
|} | |} | ||
=== | |||
===Dragon Plus=== | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Early| | {{HitboxTableTitle|Early hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=9.2% | |damage=9.2% | ||
|sd=-2.5 | |||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks= | |ks=90 | ||
|fkv=0 | |fkv=0 | ||
|r=0.7 | |r=0.7 | ||
Line 68: | Line 79: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
{{HitboxTableTitle|Late| | {{HitboxTableTitle|Late hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=9.2% | |damage=9.2% | ||
|sd=-2.5 | |||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks= | |ks=90 | ||
|fkv=0 | |fkv=0 | ||
|r=3.2 | |r=3.2 | ||
Line 88: | Line 101: | ||
}} | }} | ||
|} | |} | ||
===Megawatt=== | ===Megawatt=== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Early| | {{HitboxTableTitle|Early hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=11.0% | |damage=11.0% | ||
|sd=-3.5 | |||
|angle=45 | |angle=45 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks= | |ks=97 | ||
|fkv=0 | |fkv=0 | ||
|r=0.7 | |r=0.7 | ||
Line 109: | Line 125: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
{{HitboxTableTitle|Late| | {{HitboxTableTitle|Late hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=11.0% | |damage=11.0% | ||
|sd=-3.5 | |||
|angle=45 | |angle=45 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks= | |ks=97 | ||
|fkv=0 | |fkv=0 | ||
|r=3.7 | |r=3.7 | ||
Line 129: | Line 147: | ||
}} | }} | ||
|} | |} | ||
===Ramram=== | ===Ramram=== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Early| | {{HitboxTableTitle|Early hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=5.0% | |damage=5.0% | ||
|sd=-2.5 | |||
|angle=30 | |angle=30 | ||
|af=3 | |||
|bk=25 | |bk=25 | ||
|ks=95 | |ks=95 | ||
|fkv=0 | |fkv=0 | ||
|r=0.7 | |r=0.7 | ||
|bn= | |bn=cakram1 | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=2.0 | |ypos=2.0 | ||
Line 150: | Line 171: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
{{HitboxTableTitle|Late| | {{HitboxTableTitle|Late hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=5.0% | |damage=5.0% | ||
|sd=-2.5 | |||
|angle=30 | |angle=30 | ||
|af=3 | |||
|bk=25 | |bk=25 | ||
|ks=95 | |ks=95 | ||
|fkv=0 | |fkv=0 | ||
|r=3.0 | |r=3.0 | ||
|bn= | |bn=cakram1 | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=2.0 | |ypos=2.0 | ||
Line 169: | Line 192: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Ring|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=2.5% | |damage=2.5% | ||
|sd=0 | |||
|angle=30 | |angle=30 | ||
|af=3 | |||
|bk=35 | |bk=35 | ||
|ks=85 | |ks=85 | ||
|fkv=0 | |fkv=0 | ||
|r=3.0 | |r=3.0 | ||
|bn= | |bn=cakram1 | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=2.0 to -2.0 | |ypos=2.0 to -2.0 | ||
Line 187: | Line 212: | ||
|sfx=Ramram Punch | |sfx=Ramram Punch | ||
|slvl=S | |slvl=S | ||
|direct=f | |||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
===Dragon/ | While attacking with an ARM, Min Min can walk, jump, or attack with her other ARM either forward or backward, as well as aim the active ARM vertically as it extends. | ||
The duration of each ARM's attack depends on the time it takes Min Min to fully retract it, which is shorter the sooner it hits an opponent or solid surface, and has some additional lag if [[shield]]ed. The framestrips below show three timings: fully extended without hitting, hitting an opponent as soon as possible, and getting blocked by a shield as soon as possible. In the case of Ramram, hitting an opponent does not affect its timing, but hitting a shield or solid surface does, which also prevents it from shooting out the ring. | |||
===Dragon / Dragon Plus=== | |||
{|class="wikitable" | {|class="wikitable" | ||
! | !Hitbox (early, late) | ||
|14 | |14, 15-25 | ||
|- | |- | ||
!Earliest next ARM | !Earliest next ARM | ||
|17 | |17 | ||
|- | |- | ||
! | !Ending portion (full, on hit, blocked) | ||
| | |40, 24, 35 | ||
|- | |- | ||
! | !Interruptible (full, on hit, blocked) | ||
| | |59, 43, 54 | ||
|- | |- | ||
!Animation length (full, on hit, blocked) | |||
|74, 58, 69 | |||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
!Full {{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=HitboxChangeS|c=1}}{{FrameStrip|t=HitboxChangeE|c=1}}{{FrameStrip|t=HitboxContinuableS|c=1}}{{FrameStrip|t=HitboxContinuableE|c=1}}{{FrameStrip|t=Hitbox|c=8}}{{FrameStrip|t=Lag|c=14|e=LagStateS}}{{FrameStrip|t=Lag|c=19|s=LagStateE}}{{FrameStrip|t=Interruptible|c=16}} | |||
|- | |- | ||
!On hit {{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2|e=LagContinuableS}}{{FrameStrip|t=Lag|c=7|s=LagContinuableE|e=LagStateS}}{{FrameStrip|t=Lag|c=19|s=LagStateE}}{{FrameStrip|t=Interruptible|c=16}}{{FrameStrip|t=Blank|c=16}} | |||
|- | |- | ||
!Blocked {{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2|e=LagContinuableS}}{{FrameStrip|t=Lag|c=18|s=LagContinuableE|e=LagStateS}}{{FrameStrip|t=Lag|c=19|s=LagStateE}}{{FrameStrip|t=Interruptible|c=16}}{{FrameStrip|t=Blank|c=5}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
===Megawatt=== | ===Megawatt=== | ||
{|class="wikitable" | {|class="wikitable" | ||
! | !Hitbox (early, late) | ||
|14 | |14, 15-32 | ||
|- | |- | ||
!Earliest next ARM | !Earliest next ARM | ||
|17 | |17 | ||
|- | |- | ||
! | !Ending portion (full, on hit, blocked) | ||
|49, 18, 40 | |||
| | |||
|- | |- | ||
!Interruptible ( | !Interruptible (full, on hit, blocked) | ||
| | |68, 37, 59 | ||
|- | |- | ||
!Animation length (full, on hit, blocked) | |||
|83, 52, 74 | |||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
!Full {{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=HitboxChangeS|c=1}}{{FrameStrip|t=HitboxChangeE|c=1}}{{FrameStrip|t=HitboxContinuableS|c=1}}{{FrameStrip|t=HitboxContinuableE|c=1}}{{FrameStrip|t=Hitbox|c=15}}{{FrameStrip|t=Lag|c=16|e=LagStateS}}{{FrameStrip|t=Lag|c=19|s=LagStateE}}{{FrameStrip|t=Interruptible|c=16}} | |||
|- | |- | ||
!On hit {{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2|e=LagContinuableS}}{{FrameStrip|t=LagContinuableEStateS|c=1}}{{FrameStrip|t=Lag|c=19|s=LagStateE}}{{FrameStrip|t=Interruptible|c=16}}{{FrameStrip|t=Blank|c=31}} | |||
|- | |- | ||
!Blocked {{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2|e=LagContinuableS}}{{FrameStrip|t=Lag|c=23|s=LagContinuableE|e=LagStateS}}{{FrameStrip|t=Lag|c=19|s=LagStateE}}{{FrameStrip|t=Interruptible|c=16}}{{FrameStrip|t=Blank|c=9}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
===Ramram=== | ===Ramram=== | ||
{|class="wikitable" | {|class="wikitable" | ||
! | !ARM hitbox (early, late) | ||
|14 | |14, 15-21 | ||
|- | |- | ||
! | !Ring hitbox | ||
|22-29 | |22-29 | ||
|- | |- | ||
!Earliest next ARM | !Earliest next ARM | ||
|17 | |17 | ||
|- | |||
!Ending portion | |||
|33 | |||
|- | |- | ||
!Interruptible | !Interruptible | ||
| | |52 | ||
|- | |- | ||
!Animation length | |||
|67 | |||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
!Full (ARM) {{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=HitboxChangeS|c=1}}{{FrameStrip|t=HitboxChangeE|c=1}}{{FrameStrip|t=HitboxContinuableS|c=1}}{{FrameStrip|t=HitboxContinuableE|c=1}}{{FrameStrip|t=Hitbox|c=4|e=HitboxPropS}}{{FrameStrip|t=Lag|c=11|s=LagPropE|e=LagStateS}}{{FrameStrip|t=Lag|c=19|s=LagStateE}}{{FrameStrip|t=Interruptible|c=16}} | |||
|- | |- | ||
!Full (ring) {{FrameStrip|t=Blank|c=21}}{{FrameStrip|t=Hitbox|c=8}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Blank|c=35}} | |||
|- | |||
!Blocked {{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2|e=LagContinuableS}}{{FrameStrip|t=Lag|c=16|s=LagContinuableE|e=LagStateS}}{{FrameStrip|t=Lag|c=19|s=LagStateE}}{{FrameStrip|t=Interruptible|c=16}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|earliestcontinuable=y|prop=y|state=y|interruptible=y}} | |||
{{MvSubNavMinMin|g=SSBU}} | {{MvSubNavMinMin|g=SSBU}} | ||
[[Category:Min Min (SSBU)]] | [[Category:Min Min (SSBU)]] | ||
[[Category:Forward tilts (SSBU)]] | [[Category:Forward tilts (SSBU)]] |
Latest revision as of 22:52, August 10, 2022
Update history[edit]
- It deals negative shield damage (0 (all) → -2.5 (Ramram/Dragon)/-3.5 (Megawatt).
Hitboxes[edit]
All ARMs have their damage reduced by 0.7× if they bounce off solid terrain, which fully affects the knockback they deal.
Dragon[edit]
Dragon Plus[edit]
Megawatt[edit]
Ramram[edit]
Timing[edit]
While attacking with an ARM, Min Min can walk, jump, or attack with her other ARM either forward or backward, as well as aim the active ARM vertically as it extends.
The duration of each ARM's attack depends on the time it takes Min Min to fully retract it, which is shorter the sooner it hits an opponent or solid surface, and has some additional lag if shielded. The framestrips below show three timings: fully extended without hitting, hitting an opponent as soon as possible, and getting blocked by a shield as soon as possible. In the case of Ramram, hitting an opponent does not affect its timing, but hitting a shield or solid surface does, which also prevents it from shooting out the ring.
Dragon / Dragon Plus[edit]
Hitbox (early, late) | 14, 15-25 |
---|---|
Earliest next ARM | 17 |
Ending portion (full, on hit, blocked) | 40, 24, 35 |
Interruptible (full, on hit, blocked) | 59, 43, 54 |
Animation length (full, on hit, blocked) | 74, 58, 69 |
Full | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
On hit | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Blocked |
Megawatt[edit]
Hitbox (early, late) | 14, 15-32 |
---|---|
Earliest next ARM | 17 |
Ending portion (full, on hit, blocked) | 49, 18, 40 |
Interruptible (full, on hit, blocked) | 68, 37, 59 |
Animation length (full, on hit, blocked) | 83, 52, 74 |
Full | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
On hit | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Blocked |
Ramram[edit]
ARM hitbox (early, late) | 14, 15-21 |
---|---|
Ring hitbox | 22-29 |
Earliest next ARM | 17 |
Ending portion | 33 |
Interruptible | 52 |
Animation length | 67 |
Full (ARM) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Full (ring) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Blocked |
Lag time |
Hitbox |
Hitbox change |
State change |
Earliest continuable point |
Prop event |
Interruptible |
|