Corrin (SSBU)/Up throw: Difference between revisions
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(Oh nvm I misinterpreted this. Re-adding with a more accurate explanation) |
m (→Timing) |
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|12 | |12 | ||
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!Throw | !Throw release | ||
|13 | |13 | ||
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Latest revision as of 22:39, August 2, 2022
Corrin up throw hurtbox and hitbox visualization | ||||
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Overview[edit]
Throw and Hitbox Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 3.0% | ![]() |
Forward | 30 | 198 | 0 | 0.0× | ![]() |
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Break | 0 | 3.0% | ![]() |
Forward | 40 | 100 | 0 | 0.0× | ![]() |
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Timing[edit]
The dragon form turns Corrin's model invisible while active, but he still has hurtboxes and can be damaged normally after the throw release.
Invincibility | 1-13 |
---|---|
Dragon form | 5-42 |
Hitbox | 12 |
Throw release | 13 |
Interruptible | 52 |
Animation length | 59 |
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![]() Lag time |
![]() Hitbox |
![]() Vulnerable |
![]() Invincible |
![]() ![]() Throw point |
![]() Interruptible |
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