Corrin (SSBU)/Forward smash: Difference between revisions
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Raul Retana (talk | contribs) m (Added update history, shieldstun and the extra hitbox added in 8.0.0) |
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*{{buff|The tipper has gained a shieldstun multiplier of 1.6×, making it harder to punish.}} | *{{buff|The tipper has gained a shieldstun multiplier of 1.6×, making it harder to punish.}} | ||
*{{buff|The tipper consists of two hitboxes instead of one, which cover a wider area (Y offset: 0u → -0.4u/0.4u, Z offset: 0u → 0.4u/-0.4u), making it less likely to whiff due to the z-axis.}} | *{{buff|The tipper consists of two hitboxes instead of one, which cover a wider area (Y offset: 0u → -0.4u/0.4u, Z offset: 0u → 0.4u/-0.4u), making it less likely to whiff due to the z-axis.}} | ||
==Hitboxes== | ==Hitboxes== | ||
*The spear, while attached to Corrin and causing him to experience [[hitlag]] alongside opponents hit, is programmed as its own object. This gives the hitboxes some unusual properties; they can [[clang]] with [[aerial attack]]s (akin to [[projectile]]s), and when [[shield]]ed, the 0.67× hitlag reduction only applies to the opponent and not Corrin, making it comparatively less safe than other attacks (though this is partially compensated by its [[shieldstun]] multiplier). | |||
**These properties do not apply to the charging hits, which are standard physical hitboxes. | |||
*For the spear, the scripts only specify shieldstun multipliers for the ID 2 and 3 hitboxes, but they also apply to the ID 0 and 1 hitboxes [[Shieldstun#List of moves with shieldstun multipliers|due to a glitch]]. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
! Hitstun | |||
! Shieldstun | ! Shieldstun | ||
{{HitboxTableTitle|Charging| | {{HitboxTableTitle|Charging|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 22: | Line 28: | ||
|damage=0.5% | |damage=0.5% | ||
|angle=80 | |angle=80 | ||
|af=3 | |||
|bk=20 | |bk=20 | ||
|ks=1 | |ks=1 | ||
Line 39: | Line 46: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle|Forward smash| | |'''+3''' frames | ||
|— | |||
{{HitboxTableTitle|Forward smash|42}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage={{ChargedSmashDmgSSBU|12.0}} | |damage={{ChargedSmashDmgSSBU|12.0}} | ||
|angle=50 | |angle=50 | ||
|af=3 | |||
|bk=40 | |bk=40 | ||
|ks=103 | |ks=103 | ||
Line 58: | Line 68: | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
|— | |||
|— | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage={{ChargedSmashDmgSSBU|11.0}} | |damage={{ChargedSmashDmgSSBU|11.0}} | ||
|angle=50 | |angle=50 | ||
|af=3 | |||
|bk=40 | |bk=40 | ||
|ks=103 | |ks=103 | ||
Line 76: | Line 89: | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
|— | |||
|— | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
|damage={{ChargedSmashDmgSSBU|16. | |damage={{ChargedSmashDmgSSBU|16.7}} | ||
|angle=50 | |angle=50 | ||
|af=3 | |||
|bk=45 | |bk=45 | ||
|ks=107 | |ks=107 | ||
Line 94: | Line 110: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
|1. | |— | ||
|1.6× | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=3 | |id=3 | ||
|damage={{ChargedSmashDmgSSBU|16. | |damage={{ChargedSmashDmgSSBU|16.7}} | ||
|angle=50 | |angle=50 | ||
|af=3 | |||
|bk=45 | |bk=45 | ||
|ks=107 | |ks=107 | ||
Line 113: | Line 131: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
|1. | |— | ||
|1.6× | |||
|} | |} | ||
Latest revision as of 13:34, August 2, 2022
Overview[edit]
Update History[edit]
- Forward smash's looping hits connect more reliably into its spear hitbox.
- Forward smash has more base knockback (35 → 40 (base and middle), 45 (tip)).
- The tipper deals more damage (15.2% → 16.7%) with no compensation on knockback, improving its KO potential.
- The tipper has gained a shieldstun multiplier of 1.6×, making it harder to punish.
- The tipper consists of two hitboxes instead of one, which cover a wider area (Y offset: 0u → -0.4u/0.4u, Z offset: 0u → 0.4u/-0.4u), making it less likely to whiff due to the z-axis.
Hitboxes[edit]
- The spear, while attached to Corrin and causing him to experience hitlag alongside opponents hit, is programmed as its own object. This gives the hitboxes some unusual properties; they can clang with aerial attacks (akin to projectiles), and when shielded, the 0.67× hitlag reduction only applies to the opponent and not Corrin, making it comparatively less safe than other attacks (though this is partially compensated by its shieldstun multiplier).
- These properties do not apply to the charging hits, which are standard physical hitboxes.
- For the spear, the scripts only specify shieldstun multipliers for the ID 2 and 3 hitboxes, but they also apply to the ID 0 and 1 hitboxes due to a glitch.
Timing[edit]
Charges between | 8-9 |
---|---|
Hitboxes | 17-18 |
Interruptible | 57 |
Animation length | 75 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
|