Mii Gunner (SSBU)/Forward smash: Difference between revisions
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'''{{GameIcon|ssbu}} {{SSBU|11.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|11.0.0}}''' | ||
*{{buff|Forward smash has increased attack range towards Mii Gunner, removing a blind spot in the move.}} | *{{buff|Forward smash has increased attack range towards Mii Gunner, removing a blind spot in the move.}} | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
Line 89: | Line 90: | ||
|- | |- | ||
!Multihits | !Multihits | ||
|17-38 | |17-38 (rehit rate: 4) | ||
|- | |- | ||
!Final hit | !Final hit | ||
Line 95: | Line 96: | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
| | |78 | ||
|- | |- | ||
!Animation length | !Animation length | ||
Line 102: | Line 103: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=5|e=LagChargeS}}{{FrameStrip|t=Lag|c=11|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=22}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=5|e=LagChargeS}}{{FrameStrip|t=Lag|c=11|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=22}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=37}}{{FrameStrip|t=Interruptible|c=13}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}} | {{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}} | ||
==Trivia== | |||
*The multihits' ID 0 hitbox is coded as an extended hitbox despite not being actually extended, which prevents it from interpolating. | |||
{{MvSubNavMiiGunner|g=SSBU}} | {{MvSubNavMiiGunner|g=SSBU}} | ||
[[Category:Mii Gunner (SSBU)]] | [[Category:Mii Gunner (SSBU)]] | ||
[[Category:Forward smashes (SSBU)]] | [[Category:Forward smashes (SSBU)]] |
Latest revision as of 00:42, July 29, 2022
Overview[edit]
Update History[edit]
- Forward smash has increased attack range towards Mii Gunner, removing a blind spot in the move.
Hitboxes[edit]
Timing[edit]
Charges between | 5-6 |
---|---|
Multihits | 17-38 (rehit rate: 4) |
Final hit | 40 |
Interruptible | 78 |
Animation length | 90 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
Trivia[edit]
- The multihits' ID 0 hitbox is coded as an extended hitbox despite not being actually extended, which prevents it from interpolating.
|