Mii Brawler (SSBU)/Down throw: Difference between revisions
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==Overview== | ==Overview== | ||
Mii Brawler karate chops the opponent, launching them upwards. This throw is Mii Brawler's best combo throw, leading to high-damage combos utilizing aerials at low percentages, and kill confirms into Thrust Uppercut or Helicopter Kick at higher percentages. In addition, the move is capable of killing opponents off the top at extremely high percentages, making for a niche last-resort kill option. | |||
==Throw and Hitbox Data== | ==Throw and Hitbox Data== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hitbox| | {{HitboxTableTitle|Hitbox|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=2.0% | |damage=2.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=80 | |bk=80 | ||
|ks=40 | |ks=40 | ||
Line 43: | Line 44: | ||
|ks=120 | |ks=120 | ||
|fkv=0 | |fkv=0 | ||
| | |sfx=None | ||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=60 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |effect=Normal | ||
|sfx=None | |sfx=None |
Latest revision as of 20:50, July 28, 2022
Mii Brawler down throw hurtbox and hitbox visualization | ||||
---|---|---|---|---|
Overview[edit]
Mii Brawler karate chops the opponent, launching them upwards. This throw is Mii Brawler's best combo throw, leading to high-damage combos utilizing aerials at low percentages, and kill confirms into Thrust Uppercut or Helicopter Kick at higher percentages. In addition, the move is capable of killing opponents off the top at extremely high percentages, making for a niche last-resort kill option.
Throw and Hitbox Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 4.0% | Forward | 65 | 120 | 0 | 0.0× | None | |||||||||||||||
Break | 0 | 3.0% | Forward | 60 | 100 | 0 | 0.0× | None |
Timing[edit]
Invincibility | 1-20 |
---|---|
Hitbox | 18-19 |
Throw Release | 20 |
Interruptible | 36 |
Animation length | 67 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|