Pichu (SSBU)/Neutral special: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (→Timing) |
No edit summary |
||
Line 4: | Line 4: | ||
[[File:PichuThunderJoltAerialSSBU.png|thumb|350px|Hitbox visualization showing Pichu's neutral special, Thunder Jolt when aerial.]] | [[File:PichuThunderJoltAerialSSBU.png|thumb|350px|Hitbox visualization showing Pichu's neutral special, Thunder Jolt when aerial.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
==Update History== | ==Update History== | ||
Line 10: | Line 11: | ||
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | ||
*{{nerf|It causes more recoil damage (0.4% → 0.7%).}} | *{{nerf|It causes more recoil damage (0.4% → 0.7%).}} | ||
==Hitboxes== | ==Hitboxes== | ||
===Grounded=== | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Clean hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 63: | Line 66: | ||
|g=f | |g=f | ||
}} | }} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Mid hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 114: | Line 117: | ||
|g=f | |g=f | ||
}} | }} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Late hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 165: | Line 168: | ||
|g=f | |g=f | ||
}} | }} | ||
{{ | |} | ||
===Aerial=== | |||
{{UltimateHitboxTableHeader}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 195: | Line 201: | ||
===Grounded=== | ===Grounded=== | ||
{|class="wikitable" | {|class="wikitable" | ||
! | !Clean hit | ||
|18- | |18-39 | ||
|- | |- | ||
!Mid hit | !Mid hit | ||
| | |40-60 | ||
|- | |- | ||
!Late hit | !Late hit | ||
| | |61-99 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 212: | Line 218: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Blank|c=17}}{{FrameStrip|t=Hitbox|c= | {{FrameStrip|t=Blank|c=17}}{{FrameStrip|t=Hitbox|c=22|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=21|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=39|s=HitboxChangeE}} | ||
|- | |- | ||
{{FrameStrip|t=Lag|c=17|e=LagPropS}}{{FrameStrip|t=Lag|c=34|s=LagPropE}}{{FrameStrip|t=Interruptible|c=13}}{{FrameStrip|t=Blank|c= | {{FrameStrip|t=Lag|c=17|e=LagPropS}}{{FrameStrip|t=Lag|c=34|s=LagPropE}}{{FrameStrip|t=Interruptible|c=13}}{{FrameStrip|t=Blank|c=35}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
===Aerial=== | ===Aerial=== | ||
When touching a surface and changing into the grounded version, the projectile's hitbox duration always starts from the beginning, regardless of how long the aerial version was active for. This allows the projectile's effective duration to be considerably lengthened, with a possible maximum of 179 frames. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Hitbox | !Hitbox | ||
|18- | |18-115 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 230: | Line 238: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Blank|c=17}}{{FrameStrip|t=Hitbox|c= | {{FrameStrip|t=Blank|c=17}}{{FrameStrip|t=Hitbox|c=98}} | ||
|- | |- | ||
{{FrameStrip|t=Lag|c=17|e=LagPropS}}{{FrameStrip|t=Lag|c=34|s=LagPropE}}{{FrameStrip|t=Interruptible|c=13}}{{FrameStrip|t=Blank|c= | {{FrameStrip|t=Lag|c=17|e=LagPropS}}{{FrameStrip|t=Lag|c=34|s=LagPropE}}{{FrameStrip|t=Interruptible|c=13}}{{FrameStrip|t=Blank|c=51}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|prop=y|interruptible=y}} | ||
==Parameters== | |||
===Move=== | |||
{|class="wikitable" | |||
!Jolt offsets | |||
|[6.5, 2] (grounded)<br>[5, 2] (aerial) | |||
|} | |||
===Aerial jolt=== | |||
{|class="wikitable" | |||
!Lifetime | |||
|{{rollover|98 frames|Coded as 100 frames|y}} | |||
|- | |||
!Travel speed | |||
|2.4 | |||
|- | |||
!Travel angle | |||
|{{rollover|-64°|-1.11701 in radians|y}} | |||
|} | |||
===Grounded jolt=== | |||
{|class="wikitable" | |||
!Lifetime | |||
|{{rollover|82 frames|Coded as 84 frames|y}} | |||
|- | |||
!Movement speed multiplier | |||
|1.4 | |||
|} | |||
{{MvSubNavPichu|g=SSBU}} | {{MvSubNavPichu|g=SSBU}} | ||
[[Category:Pichu (SSBU)]] | [[Category:Pichu (SSBU)]] | ||
[[Category:Neutral special moves (SSBU)]] | [[Category:Neutral special moves (SSBU)]] |
Latest revision as of 01:34, July 10, 2022
Overview[edit]
Update History[edit]
- Thunder Jolt deals less shield damage.
- It causes more recoil damage (0.4% → 0.7%).
Hitboxes[edit]
Grounded[edit]
Aerial[edit]
Timing[edit]
Pichu receives 0.7% recoil damage on frame 18.
Grounded[edit]
Clean hit | 18-39 |
---|---|
Mid hit | 40-60 |
Late hit | 61-99 |
Interruptible | 52 |
Animation length | 64 |
Aerial[edit]
When touching a surface and changing into the grounded version, the projectile's hitbox duration always starts from the beginning, regardless of how long the aerial version was active for. This allows the projectile's effective duration to be considerably lengthened, with a possible maximum of 179 frames.
Hitbox | 18-115 |
---|---|
Interruptible | 52 |
Animation length | 64 |
Lag time |
Hitbox |
Hitbox change |
Prop event |
Interruptible |
Parameters[edit]
Move[edit]
Jolt offsets | [6.5, 2] (grounded) [5, 2] (aerial) |
---|
Aerial jolt[edit]
Lifetime | 98 frames |
---|---|
Travel speed | 2.4 |
Travel angle | -64° |
Grounded jolt[edit]
Lifetime | 82 frames |
---|---|
Movement speed multiplier | 1.4 |