Mewtwo (SSBU)/Up smash: Difference between revisions
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{{HitboxTableRowNote|Early hit 1 uses a [[position vector]] with offsets [0, 24] for 7 frames.|50}} | |||
{{HitboxTableTitle|Hits 1 (late), 2, 3|50}} | {{HitboxTableTitle|Hits 1 (late), 2, 3|50}} | ||
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|3-4 | |3-4 | ||
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!Hit 1 | !Hit 1 (early, late) | ||
|9, 10-11 | |9, 10-11 | ||
|- | |- | ||
!Hits 2 | !Hits 2-3 | ||
|14-15, 18-19 | |14-15, 18-19 | ||
|- | |- |
Revision as of 19:05, July 3, 2022
Overview
Update History
- Up smash's last hit has more knockback scaling (107 → 111).
- Up smash's last hit has a longer hitbox duration (frames 22-23 → 22-25).
Hitboxes
ID | Part | Rehit rate | Damage | SD | Angle | Angle type | BK | KS | FKV | Set weight | Radius | Bone | Offset | H× | SDI× | T% | Clang | Rebound | Effect | Type | G | A | Sound | Direct | Hit bits | Hit part | Blockable | Reflectable | Absorbable | Flinchless | No GFX | Heedless | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1 (early) | |||||||||||||||||||||||||||||||||||||||||||||||||
2 | 0 | 0 | 2.0% | 0 | Standard | 0 | 100 | 90 | 3.0 | top | 0.0 | 11.7 | -6.0 to 7.5 | 1.0× | 1.0× | 0% | Fire | All | All | ||||||||||||||||||||||||||||||
Early hit 1 uses a position vector with offsets [0, 24] for 7 frames. | |||||||||||||||||||||||||||||||||||||||||||||||||
Hits 1 (late), 2, 3 | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 2.0% | 0 | Standard | 0 | 100 | 18 | 4.6 | top | 0.0 | 22.0 | -5.8 | 1.0× | 1.0× | 0% | Fire | All | All | ||||||||||||||||||||||||||||||
1 | 0 | 0 | 2.0% | 0 | Standard | 0 | 100 | 18 | 4.6 | top | 0.0 | 22.0 | 5.8 | 1.0× | 1.0× | 0% | Fire | All | All | ||||||||||||||||||||||||||||||
2 | 0 | 0 | 2.0% | 0 | Standard | 0 | 100 | 40 | 3.5 | top | 0.0 | 14.0 | 0.0 | 1.0× | 1.0× | 0% | Fire | All | All | ||||||||||||||||||||||||||||||
3 | 0 | 0 | 2.0% | 0 | Standard | 0 | 100 | 5 | 4.0 | top | 0.0 | 23.6 | 0.0 | 1.0× | 1.0× | 0% | Fire | All | All | ||||||||||||||||||||||||||||||
Hit 4 | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 10.0% | 0 | Standard | 60 | 111 | 0 | 6.4 | top | 0.0 | 22.0 | -7.0 | 1.0× | 1.0× | 0% | Fire | All | All | ||||||||||||||||||||||||||||||
1 | 0 | 0 | 10.0% | 0 | Standard | 60 | 111 | 0 | 6.4 | top | 0.0 | 22.0 | 7.0 | 1.0× | 1.0× | 0% | Fire | All | All | ||||||||||||||||||||||||||||||
2 | 0 | 0 | 10.0% | 0 | Standard | 60 | 111 | 0 | 5.2 | top | 0.0 | 23.0 | 0.0 | 1.0× | 1.0× | 0% | Fire | All | All | ||||||||||||||||||||||||||||||
3 | 0 | 0 | 10.0% | 0 | Standard | 60 | 111 | 0 | 4.0 | top | 0.0 | 14.0 | 0.0 | 1.0× | 1.0× | 0% | Fire | All | All |
Timing
Charges between | 3-4 |
---|---|
Hit 1 (early, late) | 9, 10-11 |
Hits 2-3 | 14-15, 18-19 |
Hit 4 | 22-25 |
Interruptible | 69 |
Animation length | 83 |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Interruptible |
|