Zelda (SSB4)/Neutral aerial: Difference between revisions
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{{competitive expertise}} | {{competitive expertise}} | ||
{{technical data}} | {{technical data}} | ||
==Update history== | |||
{{GameIcon|ssb4}} [[1.0.8]] | |||
*{{change|Neutral aerial's loop hits' damage outputs reversed|1% (front)/2% (back)|2%/1%.}} | |||
*{{buff|Neutral aerial's loop hits' hitbox sizes increased|3u|4.7u.}} | |||
*{{buff|Neutral aerial's landing lag decreased|22 frames|19.}} | |||
{{GameIcon|ssb4}} [[1.1.1]] | |||
*{{buff|Neutral aerial's loop hits' angles altered|150° (hands)/270° (upper body)/90° (lower body)|366° (all). This makes its hits connect together better.}} | |||
{{GameIcon|ssb4}} [[1.1.5]] | |||
*{{buff|Neutral air deals more damage: 11% (front)/7% (back) → 15/11%. The knockback was compensated: 160/160/140/140 → 130/130/110/100.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{HitboxTableTitle|Hit 1-4 (loop)|42}} | {{HitboxTableTitle|Hit 1-4 (loop)|42}} | ||
Line 154: | Line 165: | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |57 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Interruptible|c=7}} | ||
|- | |- | ||
{{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=34}}{{FrameStrip|t=Autocancel|c= | {{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=34}}{{FrameStrip|t=Autocancel|c=20}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Line 176: | Line 187: | ||
{{MvSubNavZelda|g=SSB4}} | {{MvSubNavZelda|g=SSB4}} | ||
[[Category:Zelda (SSB4)]] | [[Category:Zelda (SSB4)]] | ||
[[Category:Neutral aerials (SSB4)]] |
Latest revision as of 01:15, April 13, 2022
Update history[edit]
- Neutral aerial's loop hits' damage outputs reversed: 1% (front)/2% (back) → 2%/1%.
- Neutral aerial's loop hits' hitbox sizes increased: 3u → 4.7u.
- Neutral aerial's landing lag decreased: 22 frames → 19.
- Neutral aerial's loop hits' angles altered: 150° (hands)/270° (upper body)/90° (lower body) → 366° (all). This makes its hits connect together better.
- Neutral air deals more damage: 11% (front)/7% (back) → 15/11%. The knockback was compensated: 160/160/140/140 → 130/130/110/100.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-3 |
---|---|
Hits 14 | 6-7, 10-11, 14-15, 18-19 |
Hit 5 | 22-23 |
Ending autocancel | 38- |
Interruptible | 51 |
Animation length | 57 |
Landing lag[edit]
Animation length | 19 |
---|
Lag time |
Hitbox |
Autocancel |
Interruptible |
|