Bowser Jr. (SSB4)/Down throw: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(added an overview and update history for the move.) |
No edit summary |
||
Line 8: | Line 8: | ||
{{GameIcon|ssb4-3ds}} [[1.0.4]] | {{GameIcon|ssb4-3ds}} [[1.0.4]] | ||
*{{nerf|Down throw deals slightly less damage: 8% → 7.5%. It also does eight hits, down from ten.}} | *{{nerf|Down throw deals slightly less damage: 8% → 7.5%. It also does eight hits, down from ten.}} | ||
==Throw and Hitbox Data== | |||
{{SSB4HitboxTableHeader}} | |||
! {{rollover|Rehit rate|If not 0, hits again every X frames|y}} | |||
{{SSB4HitboxTableRow | |||
|id=0 | |||
|damage=0.5% | |||
|angle=361 | |||
|bk=0 | |||
|ks=100 | |||
|fkv=30 | |||
|r=5.0 | |||
|bn=0 | |||
|xpos=0.0 | |||
|ypos=4.0 | |||
|zpos=0.0 | |||
|trip=0 | |||
|type=Weapon | |||
|effect=Slash | |||
|ff=0.5 | |||
|clang=f | |||
|rebound=f | |||
|slvl=M | |||
|sfx=Slash | |||
}} | |||
|5 | |||
|} | |||
{{SSB4ThrowTableHeader}} | |||
{{SSB4ThrowTableRow | |||
|id=0 | |||
|damage=4% | |||
|angle=55 | |||
|af=3 | |||
|bk=80 | |||
|ks=110 | |||
|fkv=0 | |||
|bn=0 | |||
|noff=t | |||
|type=Throwing | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
|} | |||
==Timing== | |||
{{technical data}} | {{technical data}} | ||
Revision as of 14:52, April 21, 2021
Overview
Bowser Jr. throws the opponent onto the ground, then drills into them. The attack deals very low damage, being only .5% higher than up throw, dealing 7.5%. It also has no combo potential due to the high base knockback, thus making it his least used throw, as it is essentially a worse version of his forward throw, statistically. The only real use this throw has is to pressure the opponent into Clown Kart Dash, or as a last resort kill throw when forward throw is staled too much, as down throw has somewhat high knockback scaling.
Update history
- Down throw deals slightly less damage: 8% → 7.5%. It also does eight hits, down from ten.
Throw and Hitbox Data
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | Rehit rate | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 0.5% | 0 | 0 | 100 | 30 | 5.0 | 0 | 0.0 | 4.0 | 0.0 | 1.0x | 0.5x | 0% | Slash | 5 |
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 4% | Forwards | 80 | 110 | 0 | 0 | None | None |
Timing
|