Bowser Jr. (SSB4)/Up smash: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
{{technical data|Hitbox data needed.}} | |||
[[File:BowserJrUpSmash.gif|thumb|270px|Hitbox visualization showing Bowser Jr.'s up smash.]] | [[File:BowserJrUpSmash.gif|thumb|270px|Hitbox visualization showing Bowser Jr.'s up smash.]] | ||
==Overview== | ==Overview== | ||
Bowser Jr. does a handstand, then hits the opponent multiple by rapidly spinning the propeller on the [[Junior Clown Car]]. The attack deals 13% when uncharged and 18.174% when fully charged, launching the opponent vertically. Only the last hit knocks the opponent away but the low base [[knockback]] and knockback scaling requires the opponent to be at a very high percentage of [[damage]] to be [[KO|KO'd]]. | |||
==Update History== | ==Update History== | ||
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==Hitboxes== | ==Hitboxes== | ||
== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" |
Revision as of 12:41, January 17, 2021
Overview
Bowser Jr. does a handstand, then hits the opponent multiple by rapidly spinning the propeller on the Junior Clown Car. The attack deals 13% when uncharged and 18.174% when fully charged, launching the opponent vertically. Only the last hit knocks the opponent away but the low base knockback and knockback scaling requires the opponent to be at a very high percentage of damage to be KO'd.
Update History
- Ending lag decreased: 63 frames → 57
Hitboxes
Timing
Charges between | 4-5 |
---|---|
First hit (ground only) | 7-9 |
Looping hits | 10-24 |
Sixth hit | 25 |
Seventh hit | 30-31 |
Interruptible (FAF) | 57 |
Animation length | 65 |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Interruptible |
|