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Steve (SSBU)/Down aerial: Difference between revisions

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m (Added rehit rate)
m (Added update history)
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[[File:SteveDAirAnvil.png|thumb|250px|Hitbox visualization showing Steve's down aerial with the hitbox relative to the anvil.]]
[[File:SteveDAirAnvil.png|thumb|250px|Hitbox visualization showing Steve's down aerial with the hitbox relative to the anvil.]]
==Overview==
==Overview==
==Update History==
'''{{GameIcon|ssbu}} 9.0.1'''
*{{bugfix|Fixed an issue in which the anvil from Steve's down aerial could fall through the stage when pinching an opponent with the anvil and a Block.}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}

Revision as of 08:09, November 2, 2020

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Hitbox visualization showing Steve's down aerial with the hitbox relative to him.
Hitbox visualization showing Steve's down aerial with the hitbox relative to the anvil.

Overview

Update History

Super Smash Bros. Ultimate 9.0.1

  • Bug fix Fixed an issue in which the anvil from Steve's down aerial could fall through the stage when pinching an opponent with the anvil and a Block.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Rehit rate
Steve on the anvil
0 0 0 18.0% 2.0 AngleIcon58.png Standard 62 84 0 HitboxTableIcon(False).png 6.4 top 0.0 4.6 to 4.8 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Weapon).png HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png L Heavy SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 0
1 0 0 18.0% 2.0 AngleIcon70.png Standard 62 84 0 HitboxTableIcon(False).png 6.4 top 0.0 4.6 to 4.8 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Weapon).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png L Heavy SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 0
Lone anvil
0 0 0 10.0% 2.0 AngleIcon58.png Standard 62 78 0 HitboxTableIcon(False).png 6.4 top 0.0 4.6 to 4.8 0.0 0.7× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Weapon).png HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png L Heavy SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 0
1 0 0 10.0% 2.0 AngleIcon70.png Standard 62 78 0 HitboxTableIcon(False).png 6.4 top 0.0 4.6 to 4.8 0.0 0.7× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Weapon).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png L Heavy SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 0
Landing anvil
0 0 0 8.0% 2.0 AngleIcon70.png Standard 58 78 0 HitboxTableIcon(False).png 6.4 top 0.0 4.6 to 4.8 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Weapon).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png L Heavy SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 0
1 0 0 0.0% 0 Sakurai angle Standard 0 0 0 HitboxTableIcon(False).png 5.0 top 0.0 5.0 0.0 0.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Inert).png TypeIcon(Weapon).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 10

Timing

Hitboxes 20-
Jump cancellable 25-
Interruptible (on anvil) 60