Dr. Mario (SSB4)/Neutral attack/Hit 3: Difference between revisions
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[[File:Dr.MarioJab3.gif|thumb|270px|Hitbox visualization showing Dr. Mario's jab 3.]] | |||
==Overviwe== | |||
The third and final hit of {{SSB4|Dr. Mario}}'s [[Neutral attack|neutral attack]] is a kick of the leg closer to the camera. While its startup is longer than the other hits and it has less knockback growth, it does more [[Damage|damage]], sending the opponent back even at low percentages. | The third and final hit of {{SSB4|Dr. Mario}}'s [[Neutral attack|neutral attack]] is a kick of the leg closer to the camera. While its startup is longer than the other hits and it has less knockback growth, it does more [[Damage|damage]], sending the opponent back even at low percentages. | ||
Revision as of 15:08, January 11, 2018
Overviwe
The third and final hit of Dr. Mario's neutral attack is a kick of the leg closer to the camera. While its startup is longer than the other hits and it has less knockback growth, it does more damage, sending the opponent back even at low percentages.
Frame Data
All measurements are in frames.
Hitbox IDs | Startup | Hitbox lasts for | Endlag |
---|---|---|---|
0-2 | 6 | 2 | 27 |
Hitbox Properties
In general, aside from their positioning, the hitboxes are largely the same.
References
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