Ganondorf (SSBB)/Neutral special: Difference between revisions
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{{disambig2|the hitbox visualization in ''[[Super Smash Bros. Brawl]]''|the move itself|Warlock Punch}} | {{disambig2|the hitbox visualization in ''[[Super Smash Bros. Brawl]]''|the move itself|Warlock Punch}} | ||
{| class="wikitable" style="float:right; margin:4pt;" | |||
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!colspan=2| Ganondorf neutral special hitbox visualizations. | |||
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! Grounded || Aerial | |||
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| |[[File:GanondorfWarlockPunchGSSBB.gif|320px]] || [[File:GanondorfWarlockPunchASSBB.gif|300px]] | |||
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! Grounded reversed || Aerial reversed | |||
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| |[[File:GanondorfWarlockPunchGRSSBB.gif|320px]] || [[File:GanondorfWarlockPunchARSSBB.gif|300px]] | |||
|} | |||
==Overview== | ==Overview== | ||
Possessing horribly slow startup and minimal range, this move has borderline no use in one on one matches other than for shield break punishes. Can be reversed, which increases damage and knock back. Theoretically could be landed on an offstage opponent as a stock sacrificing attack, but would nearly always be a suboptimal choice. | Possessing horribly slow startup and minimal range, this move has borderline no use in one on one matches other than for shield break punishes. Can be reversed, which increases damage and knock back. Theoretically could be landed on an offstage opponent as a stock sacrificing attack, but would nearly always be a suboptimal choice. |
Latest revision as of 22:31, May 21, 2024
Ganondorf neutral special hitbox visualizations. | |
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Grounded | Aerial |
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Grounded reversed | Aerial reversed |
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Overview[edit]
Possessing horribly slow startup and minimal range, this move has borderline no use in one on one matches other than for shield break punishes. Can be reversed, which increases damage and knock back. Theoretically could be landed on an offstage opponent as a stock sacrificing attack, but would nearly always be a suboptimal choice.
Commonly referred to as Warlock Punch.
Hitboxes[edit]
Ground[edit]
Aerial[edit]
Timing[edit]
Normal[edit]
Hitboxes | 70-71 |
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Interruptible | 118 |
Animation length | 119 |
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Reversed[edit]
Hitboxes | 80-81 |
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Interruptible | 128 |
Animation length | 129 |
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![]() Lag time |
![]() ![]() Charge interval |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Vulnerable |
![]() Armour |
![]() Interruptible |