User:Mario Maniac/Rise-then-fall
A rise-then-fall is a type of attack in all five installments of the Super Smash Bros. series. Most rise-then-falls are special moves, usually an up special move; however, some throws can also be classified as rise-then-falls.
Properties[edit]
The maneuver is as simple as the name. The character rises a set distance, then plummets downward, usually at a faster speed than their normal falling speed, even while fast falling. The falling hit may or may not meteor smash; and some don't have a rising hit. Usually, if one of these attacks lands on a soft, semisoft, or supersoft platform during the descending portion, it'll end earlier than it would have normally. This is beneficial for characters such as Kirby and Meta Knight, whose up throws carry them and their opponent to the upper blast line and then drop down, because it allows them to KO earlier.
List of rise-then-fall attacks[edit]
| Character | Move(s) | Game(s) | Notes |
|---|---|---|---|
| Charizard | Up throw | Not a rise-then-fall in Brawl. | |
| Chrom | Soaring Slash | ||
| Cloud | Climhazzard | The descending portion is optional. | |
| Ike | Aether | ||
| Incineroar | Cross Chop | During the descent, Incineroar can move slightly left or right. | |
| King Dedede | Super Dedede Jump | Tilting up cancels the move. The Drop Stars produced by this move are projectiles. | |
| King K. Rool | Up throw | ||
| Kirby | Final Cutter | The shockwave produced by this move is a projectile. | |
| Up throw | Was Kirby's forward throw in Smash 64. | ||
| Meta Knight | Up throw | ||
| Mii Brawler | Soaring Axe Kick | In Ultimate, the descending portion is optional. | |
| Mii Swordfighter | Stone Scabbard | ||
| Pyra | Prominence Revolt | ||
| R.O.B. | Up throw | ||
| Terry | Power Dunk |
Trivia[edit]
- The Mii Gunner is the only type of Mii Fighter to lack a rise-then-fall.
See also[edit]
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