Toon Link (SSBB)/Moveset

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Toon Link's Moveset
  Move Description Segment Damage Angle Hit Frames BKB KBG WBKB Type
Neutral attack   Toon Link slashes twice then thrusts his sword forward. Fairly quick. The first and second hits have very little knockback. The third hit, though it has actual "knockback", has little KO potential. Primarily used as a way to create space against close-up opponents. Hit 1 Tip 3% 80 6 7 0 100 23 TypeIcon(Sword).png EffectIcon(Slash).png
Blade 16 37 0
Body * 30
Hit 2 Tip 2% 100 14 15 22 20
Blade 82
Arm 60
Body 50
Hit 3 5% 40 34 38 30 100
Forward tilt   Toon Link slashes from behind to in front of him. The beginning of the attack hits behind him. Decent horizontal knockback makes it tolerable for edge-guarding if the blast line is nearby. Has no natural trip chance, but its very low angle can cause tripping anyway. Tip 9% * 10 13 20 96 0 TypeIcon(Sword).png EffectIcon(Slash).png
Blade 20
Body 90
Up tilt   Quick overhead swipe. Similar to his up smash, except faster and less powerful. Covers a fairly large arc. Knockback is almost entirely vertical, and it is usually possible to chain multiple up tilts in succession on a low-damage enemy. Excellent for combining with aerial attacks. Exactly identical to Link's up tilt, but lasts two frames longer. Tip 9% 95 8 14 30 122 0 TypeIcon(Sword).png EffectIcon(Slash).png
Blade 85 130
Arm 124
Body 123
Down tilt   Swipes his sword along the ground. Ideal for edge-guarding if an off-stage opponent is trying to grab a ledge. Has a 40% chance of tripping opponents. 9% * 9 10 20 88 0 TypeIcon(Sword).png EffectIcon(Slash).png
Dash attack   A horizontal slash. It knocks the enemy directly forward with little knockback. Conversely, it can also cause the enemy to trip (30% chance). Has considerable ending lag. Blade 10% 0 9 11 35 32 0 TypeIcon(Sword).png EffectIcon(Slash).png
Tip 8%
Forward smash   A strong sideways slash. If the player hits the attack button again, he follows up with another finishing slash. A good finisher. The first hit has little set knockback. The second hit has powerful knockback and cannot be SDI'd, but lightweights can easily escape it. When fully charged and both hits connect, the move can KO at 72%. Hit 1 Tip 10% 80 15 17 0 110 40 TypeIcon(Sword).png EffectIcon(Slash).png
Blade 76
Arm 45
Body 10 30
Hit 2 Sword 13% 40 32 34 32 106 0
Body 25
Rear 11% 20
Up smash   Single overhead strike. Slower, longer-ranged, and more powerful than his uptilt. It has good Star KO potential, and its decent speed and range make it a good choice to execute during a dash. Clean Area 15% 100 11 30 93 0 TypeIcon(Sword).png EffectIcon(Slash).png
Sword 96 11 13
Late 10% 14 17
Down smash   Sweeps his sword in front of and then behind him along the ground. The first hit leads into the second hit on grounded opponents and cannot be SDI'd; on aerial opponents it hits upwards with decent knockback. With proper timing it can be used to counter players who roll a lot. The attack also has a 30% chance of tripping opponents. Hit 1 (aerial targets) 7% 70 9 10 40 100 0 TypeIcon(Sword).png EffectIcon(Slash).png
Hit 1 (grounded targets) Tip 6% 170 0 150
Middle 120
Base 180 80
Hit 2 11% 72 17 19 30 107 0
Neutral air   Double swipe of the sword, first in front then behind, similar to Marth's neutral aerial. The first hit can bring the target into the second hit, provided the enemy is positioned properly. Minimal starting lag makes this a useful move out of a short hop. Hit 1 10% * 6 7 20 100 0 TypeIcon(Sword).png EffectIcon(Slash).png
Hit 2 13 14
Forward air   Forward slash, high knockback. Good for edge-guarding in terms of leaving the stage to intercept the recovering enemy. Can be short hopped, but is not as effective in that capacity as his neutral aerial or back aerial. Is auto-cancelled after a short hop and doing it right away. 13% * 14 15 22 100 0 TypeIcon(Sword).png EffectIcon(Slash).png
Back air   Quick backward arc, raising from his feet to about his head. High damage, but low knockback, enabling multiple hits to be strung together consecutively. Excellent for combining with other aerial attacks, and a tolerable edge-guarding move if one stages an aerial-interception defence directly from the ledge itself. Excellent to use out of a short hop using a reverse aerial rush. One of the best back aerials in the game as it has excellent edgeguarding ability, KOing power, and can combo at low percentages. Has diagonal knockback that is better for Star KOs at later percentages. 10% 60 6 10 18 117 0 TypeIcon(Sword).png EffectIcon(Slash).png
Up air   Sticks his sword above him, like Link's up aerial, though it has more knockback. Long duration, very high knockback. One of his best Star KO moves and problably one of the best up aerials in the game. The range and disjointed hitbox of this move make it a good choice for juggling. Similar to a sex kick in that it will do more damage on the opening frames but is held out for a while. Clean 14% 80 11 13 25 95 0 TypeIcon(Sword).png EffectIcon(Slash).png
Late 12% 14 40
Down air   Sticks his sword straight down, as per Link's down aerial. However, this has a twist: it acts as a stall-then-fall, stalling momentarily in midair before launching Toon Link downwards very quickly with no horizontal control. The beginning of the downwards descent can meteor smash the opponent powerfully, but it's very risky because if he misses, he will most likely self-destruct. In addition, when Toon Link slams into the ground, any opponents near the impact point but not struck by the attack are pushed away with a fair amount of force. Like Link's, this down aerial can pogo-hop off an enemy, allowing it to hit twice. This is easily followed up with one of his other aerials like his neutral or up aerials for a quick three-hit string of attacks. The pogo effect allows one to meteor smash an offstage opponent and pogo back to the stage. Can KO grounded opponents at high percentage. Clean Sword 16% 270 12 18 40 80 0 TypeIcon(Sword).png EffectIcon(Slash).png
Body 30
Late Sword 13% 70 19 64 40
Body 50
After Bounce Sword 8% 40
Body 50
Landing Close wind 0% 0 1 0 100 58 TypeIcon(Typeless).png EffectIcon(Normal).png
Far wind 35
Sword 5% 30 1 4 20 0 TypeIcon(Typeless).png EffectIcon(Slash).png
Grab air (zair) Hookshot Fires his Hookshot straight in front of him, just like Link's tether recovery but with shorter range. The only part of the attack which hits is the tip of the Hookshot. There is very little knockback to this attack, which is commonly used to follow up with a grab, which can lead to aerial combos. Typically done in a short hop and used at the peak of Toon Link's jump, or just as he begins to fall. This attack is unique in the sense it can be used instantly out of an air dodge (a typical combo is a short hop, air dodge, tether recovery), and is practically lagless when Toon Link hits the ground.
Pummel   Beats opponent with the hilt of his sword. Very fast and almost no afterlag. 2% * 9 0 100 0 TypeIcon(Sword).png EffectIcon(Normal).png
Forward throw   Drops opponent quickly and shoulder tackles them forward. Hit 1 3% * 12 0 0 120 TypeIcon(Foot).png EffectIcon(Normal).png
Throw 4% 45 13 40 120 0 TypeIcon(Throwing).png EffectIcon(Normal).png
Back throw   Rolls onto his back, pulling his opponent with him, then kicks them backwards. Is a semi-spike. Hit 1 3% * 10 12 0 0 120 TypeIcon(Foot).png EffectIcon(Normal).png
Throw 4% 30 13 30 110 0 TypeIcon(Throwing).png EffectIcon(Normal).png
Up throw   Throws opponent upward and slashes them. Any bystanders near Toon Link will be semi-spiked. Strongest throw. Can be comboed with Spin Attack. Hit 1 Tip 5% 20 26 30 50 100 0 TypeIcon(Sword).png EffectIcon(Slash).png
Blade 4%
Throw 2% 90 28 24 200 0 TypeIcon(Throwing).png EffectIcon(Normal).png
Down throw   Throws opponent on the ground and slams on top of them. The first hit cannot hit Jigglypuff. It is believed that this is because Jigglypuff's low weight causes the animation to occur too quickly, the hitbox appearing and vanishing before it is checked for. Hit 1 3% * 22 0 0 120 TypeIcon(Elbow).png EffectIcon(Normal).png
Throw 4% 100 23 60 60 0 TypeIcon(Throwing).png EffectIcon(Normal).png
Floor (back)   Two quick swipes to either side. Hit 1 6% * 21 22 80 50 0 TypeIcon(Sword).png EffectIcon(Slash).png
Hit 2 28 29
Floor (front)   Two quick swipes to either side; faster-hitting than the other floor attack. Hit 1 6% * 15 16 80 50 0 TypeIcon(Sword).png EffectIcon(Slash).png
Hit 2 25 27
Floor (trip)   Slashes in front of him and then behind him just like his floor attacks. Hit 1 5% * 19 20 60 50 0 TypeIcon(Sword).png EffectIcon(Slash).png
Hit 2 28 29
Edge (<100%)   Gets on the stage and slashes from head to toe. 8% * 27 29 0 100 110 TypeIcon(Sword).png EffectIcon(Slash).png
Edge (100%+)   Slowly gets up and stabs forward. 10% * 51 54 0 100 110 TypeIcon(Sword).png EffectIcon(Slash).png
Neutral special Hero's Bow Fires an arrow that can be charged. 4% *   8 50 0 TypeIcon(Weapon).png EffectIcon(Slash).png
Side special Boomerang Throws a boomerang that deals damage and returns to Toon Link. Release 8% 70 1 10 50 50 0 TypeIcon(Weapon).png EffectIcon(Normal).png
Flight 5% 65  
Return 3% 60   0 100 70
Up special Spin Attack Attacks on both sides with a spinning slash that can be charged and hits multiple times. Hit 1 (ground) Arm 1% 180 4 12 0 40 5 TypeIcon(Sword).png EffectIcon(Slash).png
Blade 70
Tip 100
Body 80 10
Hit 2 (ground) Arm 180 13 44 30 50
Blade 70
Tip 100 30
Body 80 10
Hit 3 (ground) 3% 55 46 25 160 0
Hit 1 (air) Part A 4% 92 8 10 0 100 90
Part B 75 100
Part C 38 50
Part D 70 78
Hit 2 (air) Part A 2% 92 16 18 88
Part B 75 100
Part C 38 50
Part D 70 78
Hit 3 (air) Part A 92 22 24 77
Part B 75 90
Part C 40 40
Part D 70 55
Hit 4 (air) Part A 92 30 32 60
Part B 75 70
Part C 40 40
Part D 70 43
Hit 5 (air) 4% * 47 51 40 163 0
Down special Bomb Produces a bomb to throw. Can cause self-damage. 3% 70   40 70 0 TypeIcon(Explosive).png EffectIcon(Flame).png
Final Smash Triforce Slash Traps the opponent and lays down a series of quick sword strikes before an impressive final blow. Snag 5% 22 13 14 0 100 30 TypeIcon(Typeless).png EffectIcon(Paralyze).png
Hits 1-14 Part A 4% 90 5-6, 16-17, 28-29, 38-39, 49-50, 60-61, 71-72, 82-83, 93-94, 104-105, 115-116, 126-127, 137-138, 148-149 0 100 50 TypeIcon(Sword).png EffectIcon(Slash).png
Part B 70
Part C 110
Part D 0
Part E 180
Hit 15 4% * 159 60 200 0
Hit 16 18% 256 257 30 105