Tabuu: Revision history

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  • curprev 10:3210:32, September 8, 202279.44.80.223 talk 39,777 bytes +176 Along with continue mechanic, added the aforementioned half-HP mechanic, which has been discussed several times before. Unlike continue mechanic, the half HP one is still valid in Boss Battles. Many examples, one is Eye Lasers being stronger at low HP in https://www.youtube.com/watch?v=rZhXq3TtOt0&list=PLhekJkM6G0l_u1YP9McnFp7KVAxQW23m_&index=2 mark 8:18 rather than https://www.youtube.com/watch?v=kE_GUELmp-g&list=PLhekJkM6G0l_u1YP9McnFp7KVAxQW23m_&index=4 mark 8:40 ca. undo
  • curprev 07:5807:58, September 8, 202279.44.80.223 talk 39,601 bytes −9 →‎Attacks undo
  • curprev 07:5807:58, September 8, 202279.44.80.223 talk 39,610 bytes −92 →‎Attacks: There isn’t enough time for a respawn + OHKO for these 4 moves, especially because they become much faster on high difficulties. In addition, only Disc. of these 4 listed moves (aside from Off Waves) is a true OHKO, so I removed the examples in toto. undo

September 7, 2022

  • curprev 18:4218:42, September 7, 202279.44.80.223 talk 39,702 bytes +57 Continues mechanic: I played tonight against Meta Ridley and Ridley and it’s the same mechanic, regardless of the boss. Attacks lose just 2% damage for each continue you use, and starting from continue 5 no further change is applied. Knockback is either slightly reduced or possibly equal, I didn’t notice differences undo

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  • curprev 11:5611:56, July 31, 202279.44.80.223 talk 40,228 bytes +445 As you can see in the cutscenes of Brawl, for ex. https://www.youtube.com/watch?v=rih9LhS3ZSY Tabuu uses two attacks which are not shown in the final battle, and also other moves are somehow different undo

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