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Tier list

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Revision as of 06:43, April 1, 2016 by ScoreCounter (talk | contribs) (... This is dumb...)
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In gaming, a tier list is a list that shows the theoretical arrangement of all characters as they would appear on a wedding cake. As you can see, this can and does result in some really odd arrangements, such as Meta Knight marrying himself, and a three-way occouring later.

Super Smash Bros. tier list

For a list of all Smash 64 NTSC tier lists, see List of SSB tier lists (NTSC).

The following is the Super Smash Bros. tier list produced by the 64 community. The numbers below the characters are their average ranking during the voting for the tier list. It is current as of May 12, 2015. [1]

Super Smash Bros. Tier List #4
S A B C
1 2 3 4 5 6-7 8 9 10 11 12
PikachuIcon(SSB).png KirbyIcon(SSB).png CaptainFalconIcon(SSB).png FoxIcon(SSB).png YoshiIcon(SSB).png JigglypuffIcon(SSB).png MarioIcon(SSB).png SamusIcon(SSB).png DonkeyKongIcon(SSB).png NessIcon(SSB).png LinkIcon(SSB).png LuigiIcon(SSB).png
1.10 2.18 3.42 3.75 4.85 6.46 6.49 9.28 9.49 10.02 10.33 11.67

Super Smash Bros. Melee tier list

For a list of all Melee NTSC tier lists, see List of SSBM tier lists (NTSC).
For a list of all Melee PAL tier lists, see List of SSBM tier lists (PAL).
For a list of all Brazilian Melee tier lists, see List of SSBM tier lists (Brazil).

The following is the twelfth Super Smash Bros. Melee tier list, which is also the first list to not be produced by the Smash Back Room, but rather by fan votes and feedback. It is current as of December 10th, 2015. [2]

Super Smash Bros. Melee Tier List #13
S A B+ B-
1 2 3 4 5 6 7 8 9 10 11 12 13
FoxIcon(SSBM).png MarthIcon(SSBM).png JigglypuffIcon(SSBM).png FalcoIcon(SSBM).png SheikIcon(SSBM).png CaptainFalconIcon(SSBM).png PeachIcon(SSBM).png IceClimbersIcon(SSBM).png PikachuIcon(SSBM).png YoshiIcon(SSBM).png SamusIcon(SSBM).png LuigiIcon(SSBM).png DrMarioIcon(SSBM).png
1.68 2.36 3.18 3.56 4.66 5.82 6.84 8.74 9.62 9.69 10.11 12.23 12.61
C+ C- D F
14 15 16 17 18 19 20 21 22 23 24 25 26
GanondorfIcon(SSBM).png MarioIcon(SSBM).png DonkeyKongIcon(SSBM).png YoungLinkIcon(SSBM).png LinkIcon(SSBM).png MrGame&WatchIcon(SSBM).png MewtwoIcon(SSBM).png RoyIcon(SSBM).png PichuIcon(SSBM).png NessIcon(SSBM).png ZeldaIcon(SSBM).png KirbyIcon(SSBM).png BowserIcon(SSBM).png
14.83 15.53 16.42 17.31 17.66 17.95 20.22 21.63 22.07 22.78 23.49 24.26 25.74

Super Smash Bros. Brawl tier list

For a list of all Brawl NTSC tier lists, see List of SSBB tier lists (NTSC).
For the European Brawl tier list, see European tier list.
For the Japanese Brawl tier list, see Japanese tier list.

The following is the eighth Super Smash Bros. Brawl tier list produced by the Smash Back Room. It is current as of April 25, 2013. [3]

Super Smash Bros. Brawl Tier List #8
SS S A+ A-
1 2 3 4 5 6 7
MetaKnightIcon(SSBB).png IceClimbersIcon(SSBB).png OlimarIcon(SSBB).png DiddyKongIcon(SSBB).png MarthIcon(SSBB).png SnakeIcon(SSBB).png FalcoIcon(SSBB).png
1.000 2.344 3.375 3.750 5.813 5.844 6.375
B C+ C C-
8 9 10 11 12 13 14 15 16 17 18 19
PikachuIcon(SSBB).png ZeroSuitSamusIcon(SSBB).png WarioIcon(SSBB).png LucarioIcon(SSBB).png KingDededeIcon(SSBB).png ToonLinkIcon(SSBB).png WolfIcon(SSBB).png FoxIcon(SSBB).png MrGame&WatchIcon(SSBB).png PitIcon(SSBB).png ROBIcon(SSBB).png PeachIcon(SSBB).png
8.000 8.656 9.844 11.656 12.531 13.094 14.438 15.219 15.844 16.563 18.031 18.500
D
20 21 22 23 24 25 26 27
KirbyIcon(SSBB).png DonkeyKongIcon(SSBB).png SonicIcon(SSBB).png IkeIcon(SSBB).png ZeldaSheikIcon(SSBB).png SheikIcon(SSBB).png NessIcon(SSBB).png YoshiIcon(SSBB).png
20.750 21.281 21.844 22.625 - 24.063 24.406 25.938
E F
28 29 30 31 32 33 34 35 36 37 38
LuigiIcon(SSBB).png PokémonTrainerIcon(SSBB).png LucasIcon(SSBB).png MarioIcon(SSBB).png SamusIcon(SSBB).png BowserIcon(SSBB).png CaptainFalconIcon(SSBB).png LinkIcon(SSBB).png JigglypuffIcon(SSBB).png ZeldaIcon(SSBB).png GanondorfIcon(SSBB).png
27.688 27.781 28.094 30.344 31.406 31.938 33.219 34.000 34.813 35.375 36.844

Super Smash Bros. 4 tier list

For a list of all Smash 4 NTSC tier lists, see List of SSB4 tier lists (NTSC).

The following is the first Super Smash Bros. 4 tier list produced by the Smash Back Room. It is current as of February 1st, 2016.[4] However, the relevancy of this tier list is unclear due to the release of patch 1.1.4 on February 3rd, 2016 and the release of patch 1.1.5 on March 15th, 2016. Character customization is not taken into account, and Mii Fighters are considered to be at default height, weight, and special moves. The fighters Corrin and Bayonetta are not included on the current list due to them being released 2 days after the tier list's initial release.

Super Smash Bros. 4 Tier List #4 [1.1.7]
S A
1 2-3 4 5 6 7-8 9 10 11-12
BayonettaIcon(SSB4-U).png CloudIcon(SSB4-U).png DiddyKongIcon(SSB4-U).png SheikIcon(SSB4-U).png RosalinaIcon(SSB4-U).png ZeroSuitSamusIcon(SSB4-U).png FoxIcon(SSB4-U).png SonicIcon(SSB4-U).png MarioIcon(SSB4-U).png MewtwoIcon(SSB4-U).png MarthIcon(SSB4-U).png RyuIcon(SSB4-U).png
1.19 2.49 2.51 4.68 5.99 6.46 6.56 6.60 9.81 10.38 11.54 11.61
B C
13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28-29
CorrinIcon(SSB4-U).png LucinaIcon(SSB4-U).png PikachuIcon(SSB4-U).png MetaKnightIcon(SSB4-U).png LucarioIcon(SSB4-U).png LuigiIcon(SSB4-U).png CaptainFalconIcon(SSB4-U).png PeachIcon(SSB4-U).png OlimarIcon(SSB4-U).png DonkeyKongIcon(SSB4-U).png ToonLinkIcon(SSB4-U).png BowserIcon(SSB4-U).png VillagerIcon(SSB4-U).png GreninjaIcon(SSB4-U).png MegaManIcon(SSB4-U).png NessIcon(SSB4-U).png LucasIcon(SSB4-U).png
13.29 14.39 17.37 17.97 18.41 19.07 19.25 20.14 20.68 20.82 23.31 23.73 24.85 24.96 25.89 28.62 28.64
D E
30 31 32 33 34 35 36-37 38 39 40 41 42 43 44
DuckHuntIcon(SSB4-U).png LinkIcon(SSB4-U).png PitIcon(SSB4-U).png DarkPitIcon(SSB4-U).png YoshiIcon(SSB4-U).png ShulkIcon(SSB4-U).png ROBIcon(SSB4-U).png RobinIcon(SSB4-U).png SamusIcon(SSB4-U).png MrGame&WatchIcon(SSB4-U).png IkeIcon(SSB4-U).png WarioIcon(SSB4-U).png RoyIcon(SSB4-U).png CharizardIcon(SSB4-U).png LittleMacIcon(SSB4-U).png PalutenaIcon(SSB4-U).png
31.59 32.11 32.27 32.96 33.21 34.59 35.11 35.13 37.95 38.58 39.12 39.66 41.95 43.43 43.96
F G Unranked
45 46 47 48 49 50 51 52-53 54
Pac-ManIcon(SSB4-U).png FalcoIcon(SSB4-U).png BowserJrIcon(SSB4-U).png DrMarioIcon(SSB4-U).png KirbyIcon(SSB4-U).png WiiFitTrainerIcon(SSB4-U).png KingDededeIcon(SSB4-U).png GanondorfIcon(SSB4-U).png ZeldaIcon(SSB4-U).png JigglypuffIcon(SSB4-U).png MiiBrawlerIcon(SSB4-U).png MiiSwordfighterIcon(SSB4-U).png MiiGunnerIcon(SSB4-U).png
45.43 45.65 47.01 47.64 48.86 49.32 49.59 51.21 51.22 53.47

Controversy over the existence of tiers

For a comprehensive argument in favor of the existence of tiers, see User:Semicolon/Treatise on the Existence of Tiers.

It is a common opinion among some players (mostly new ones) that all the characters in the series are equal. These players believe that the inherent strengths and weaknesses of characters balance them out, thus eliminating the need for tiers. However, the consensus of competitive players, and knowledgeable but non-competitive players, is that tiers do exist. They argue that it would be almost impossible for developers to balance a game of unlike characters, because the differing properties of each character produce a large number of variables that cannot successfully be monitored and modified for the purpose of perfect balance. Thus, developers may not be able to foresee top level strategies, and even deliberate efforts will not perfectly balance a game at a professional level. Furthermore, the developers did not solely intend for games in the Smash series to be played at high competitive levels under tournament rulesets, which are what tiers are based off of, and their idea of balancing may have been different from that of other competitive games.

Years of results from tournaments also support the existence of tiers: national tournament winners of Smash 64 would commonly be using Pikachu and/or Kirby; winners of Melee nationals have most commonly used Marth, Jigglypuff, Fox, Falco, and/or Sheik; winners of Brawl nationals have most commonly used Meta Knight, Ice Climbers, Olimar, Snake, Diddy Kong, and/or Falco; and winners of Smash 4 nationals have used Sheik, Zero Suit Samus and/or Diddy Kong. Power rankings for the games have also demonstrated that the best Smash players generally use high-tiered characters. The top 25 players on the SSBPD for Melee was almost entirely composed of smashers who used top- or high-tier characters; the sole two exceptions were Shroomed, who used Dr. Mario (then considered a middle tier character), and Axe, who used Pikachu (then considered a low-mid tier character), and even these two players had top-tiered secondaries, with the former using Sheik and Marth and the latter using Fox and Falco. The later 2013 SSBM Player Rankings and 2014 SSBM Player Rankings showcased a similar trend to the SSBPD, with the top 25 players on both rankings primarily featuring smashers dedicated to top-tiered characters. Collectively between the two lists' top 25 places, only four players used characters not found in Melee's S tier: the aforementioned Axe and Shroomed, as well as Plup and aMSa, the latter two of whom were added in the 2014 rankings.

Controversy periodically arises over the existence of tiers, most notably during the "tier wars" on GameFAQs and SmashBoards. Some smashers, called "anti-tiers", argue that every character can be played equally well and that therefore, tiers do not exist and tier lists are unnecessary. To support this argument, they claim that the presentation of a tier list creates a cycle in which players see the list, and choose only higher-tiered characters to compete with, which causes only those characters develop an advanced metagame, thereby reinforcing the high-tiered characters' positions. They also argue that the tier list cannot be true because it continuously changes. The problem with the former argument, is that while higher tiered characters do see more usage, even the lowest ranked characters have professionals dedicated to using them, such as Taj and Triple R in Melee and Vermanubis and Boss in Brawl. These professionals put in as much effort and time, if not more, as the players of higher tiered characters to develop their characters' metagames, and continually discover advanced techniques of theirs. Despite this, barring a breakthrough discovery, the playerbase of lower tiered characters has routinely performed worse in tournaments than that of higher tiered characters, with even the best player of a lower tiered character very rarely ever placing high enough to win money in national tournaments without strong top-tiered secondaries. Additionally, while rare, there have been cases of a player dropping their main character for a higher tier character, and then performing even better in tournaments, such as Vinnie, who became one of the best players in the United States when he started using the Ice Climbers instead of Mr. Game & Watch. He has since seen much better results in the tournament scene, even on an international scale; Vinnie was later ranked as the 9th best Brawl player in the world in 2014. In response to the fact that the tier list changes, pro-tiers state that the anti-tiers' argument does not weigh against the existence of tiers, because the tier list must change as the metagame changes and new strategies previously unknown are discovered; while an individual tier list may not stay accurate forever, as explained in the previous paragraph, it does not discredit the existence of tiers.


References