Home stage: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (Grammerz.)
Line 209: Line 209:


==Home advantage==
==Home advantage==
There is no clear or consistent benefit to a character fighting on his "home stage." In some cases it may be to a character's disadvantage to be fighting on his home stage; for example, [[Ness]] is unable to use his recovery move when knocked between buildings in [[Eagleland: Fourside|Fourside]]. Additionally, [[Final Destination]], which acts as the home stage for [[Roy (SSBM)|Roy]], is frequently considered his primary counterpick, as he becomes considerably easier to combo, especially against fast-fallers. In ''[[Super Smash Bros. Brawl|Brawl]]'', the ledges of the [[Lylat Cruise]] stage are thinner than most other stages, causing {{SSBB|Fox}}, {{SSBB|Falco}} and especially {{SSBB|Wolf}} to more easily curve underneath the stage when using their respective recovery moves, instead of directly grabbing the edge.
There is no clear or consistent benefit to a character fighting on his "home stage." In some cases it may be to a character's disadvantage to be fighting on his home stage; for example, [[Ness]] is unable to use his recovery move when knocked between buildings in [[Eagleland: Fourside|Fourside]]. Additionally, [[Final Destination]], which acts as the home stage for [[Roy (SSBM)|Roy]], is frequently considered his primary counterpick, as he becomes considerably easier to combo, especially against fast-fallers. In ''[[Super Smash Bros. Brawl|Brawl]]'', the ledges of the [[Lylat Cruise]] stage are thinner than most other stages, causing {{SSBB|Fox}}, {{SSBB|Falco}} and notably {{SSBB|Wolf}} to more easily curve underneath the stage when using their respective recovery moves, instead of directly grabbing the edge.


However, in contrast, some stages do offer advantages to some characters. For example, on the [[Bridge of Eldin]], [[Zelda (SSBB)|Zelda]] and [[Sheik (SSBB)|Sheik's]] [[Light Arrow]], [[Ganondorf (SSBB)|Ganondorf's]] [[Beast Ganon]], and [[Toon Link (SSBB)|Toon Link's]] and [[Link (SSBB)|Link's]] [[Triforce Slash]] are much easier to use, and harder to dodge; the frequent absence of a lower blast-line also acts as a benefit to Link, Ganondorf and Sheik, who normally have relatively poor recoveries. The low blastline of [[Shadow Moses Island]] acts as a benefit to [[Snake (SSBB)|Snake]], as most of his attacks (especially his special moves) have mostly upward knockback; his high weight also makes him more resilient to this blastline.
However, in contrast, some stages do offer advantages to some characters. For example, on the [[Bridge of Eldin]], [[Zelda (SSBB)|Zelda]] and [[Sheik (SSBB)|Sheik's]] [[Light Arrow]], [[Ganondorf (SSBB)|Ganondorf's]] [[Beast Ganon]], and [[Toon Link (SSBB)|Toon Link's]] and [[Link (SSBB)|Link's]] [[Triforce Slash]] are much easier to use, and harder to dodge; the frequent absence of a lower blast-line also acts as a benefit to Link, Ganondorf and Sheik, who normally have relatively poor recoveries. The low blastline of [[Shadow Moses Island]] acts as a benefit to [[Snake (SSBB)|Snake]], as most of his attacks (especially his special moves) have mostly upward knockback; his high weight also makes him more resilient to this blastline.

Revision as of 03:03, September 2, 2011

A home stage is the stage that is most commonly associated with a character, by the game and/or by players. The subject of home stages can at times be somewhat confusing in the Super Smash Bros. series. In all the Super Smash Bros. games, there are playable characters who do not have a stage belonging to their "universe". In addition, certain characters in SSBM have more than one stage. As secret characters are fought on stages specific to each of those characters, and SSBM's All-Star mode also gives each character a "home" stage, it's possible to determine which characters "own" which stages, even though the results may occasionally cause confusion.

Super Smash Bros.

In Super Smash Bros., each of the eight starter characters has their own stage. Of the four secret characters, two - (Luigi and Jigglypuff) - share their stages with the starter characters from their universe (Mario and Pikachu, sharing Peach's Castle and Saffron City, respectively). The remaining two characters have their home stages defined by where they are fought when they are unlocked. Captain Falcon is fought at Samus's Planet Zebes, while Ness is unlocked by defeating him at Kirby's Dream Land stage. Thus, Captain Falcon and Ness may be considered to have these stages as their home stages. There is another stage from the Mario series, Mushroom Kingdom, which is sometimes considered as Luigi's stage, as well as Mario's.


Character Home stage
Mario Mushroom Kingdom/Peach's Castle
Luigi Mushroom Kingdom/Peach's Castle
Yoshi Yoshi's Island
Donkey Kong Congo Jungle
Captain Falcon Planet Zebes
Fox Sector Z
Kirby Dream Land
Ness Dream Land
Samus Planet Zebes
Link Hyrule Castle
Pikachu Saffron City
Jigglypuff Saffron City

Super Smash Bros. Melee

In Super Smash Bros. Melee, the situation is somewhat more complicated. While secret characters all have a stage of their own for the purpose of unlocking them, all characters have a stage associated with them for the purposes of All-Star Mode. However, for series origin purposes, Marth and Roy have no home stages, the only characters not to have one.


Character Home stage
Dr. Mario Kingdom II
Mario Rainbow Cruise
Luigi Kingdom
Peach Princess Peach's Castle
Bowser Yoshi's Island
Yoshi Yoshi's Story
Donkey Kong Kongo Jungle
Captain Falcon Mute City
Ganondorf Brinstar Depths
Young Link Jungle Japes
Link Great Bay
Zelda/Sheik Temple
Samus Brinstar
Kirby Green Greens
Ness Onett
Ice Climbers Icicle Mountain
Fox Corneria
Falco Venom
Pichu Fourside
Pikachu Pokémon Stadium
Jigglypuff Poké Floats
Mewtwo Battlefield
Mr. Game & Watch Flat Zone
Marth Fountain of Dreams
Roy Final Destination

Super Smash Bros. Brawl

In Super Smash Bros. Brawl, stages and characters are not matched one-to-one like they are in Melee. What follows is a list of home stages based on where characters are fought in Classic Mode and All-Star Mode, almost always based on a character's universe. The only exception is ROB, who has no stage from his universe. Because of this, he has no true home stage, though as he is fought at Mario Bros in Classic and All Star modes, while Mario characters are never fought there in those modes, that stage can be considered his.


Character(s) Home stage(s)

Mario
Luigi
Peach
Bowser

Mushroomy Kingdom
Delfino Plaza
Luigi's Mansion
Mario Circuit
Yoshi Yoshi's Island
Donkey Kong
Diddy Kong
Rumble Falls
75m
Captain Falcon Port Town Aero Dive
Link
Zelda/Sheik
Ganondorf
Toon Link
Bridge of Eldin
Pirate Ship
Samus/Zero Suit Samus Norfair
Frigate Orpheon
Kirby
Meta Knight
King Dedede
Halberd
Ness
Lucas
New Pork City
Ice Climbers Summit
Fox
Falco
Wolf
Lylat Cruise

Pikachu
Pokémon Trainer (Squirtle/Ivysaur/Charizard)
Lucario
Jigglypuff

Pokémon Stadium 2
Spear Pillar
Mr. Game & Watch Flat Zone 2
Marth
Ike
Castle Siege
Pit Skyworld
Wario WarioWare, Inc.
Olimar Distant Planet
Snake Shadow Moses Island
Sonic Green Hill Zone
R.O.B. Mario Bros.

As was the case with the Past Stages in Melee, stages returning from that game are never seen in Classic or All-Star Mode. This leads to the fact that Halberd is always seen in Classic Mode, no matter what, since that is the Kirby series' only Brawl stage, and the Kirby series is always fought in Classic Mode.

Home advantage

There is no clear or consistent benefit to a character fighting on his "home stage." In some cases it may be to a character's disadvantage to be fighting on his home stage; for example, Ness is unable to use his recovery move when knocked between buildings in Fourside. Additionally, Final Destination, which acts as the home stage for Roy, is frequently considered his primary counterpick, as he becomes considerably easier to combo, especially against fast-fallers. In Brawl, the ledges of the Lylat Cruise stage are thinner than most other stages, causing Fox, Falco and notably Wolf to more easily curve underneath the stage when using their respective recovery moves, instead of directly grabbing the edge.

However, in contrast, some stages do offer advantages to some characters. For example, on the Bridge of Eldin, Zelda and Sheik's Light Arrow, Ganondorf's Beast Ganon, and Toon Link's and Link's Triforce Slash are much easier to use, and harder to dodge; the frequent absence of a lower blast-line also acts as a benefit to Link, Ganondorf and Sheik, who normally have relatively poor recoveries. The low blastline of Shadow Moses Island acts as a benefit to Snake, as most of his attacks (especially his special moves) have mostly upward knockback; his high weight also makes him more resilient to this blastline.

On other stages, character can receive neither a clear advantage nor disadvantage. On Summit, for instance, all the characters slide around, except for the Ice Climbers, who experience no change in their friction when walking on the stage. Like other characters, however, they are still unable to grab onto the ledges in the stage; this trait causes Belay to more frequently cause Nana to be KO'd, as while Popo could jump back onto the stage, Nana has no ledge to grab.