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Zero Suit Samus (SSBU)/Down aerial

< Zero Suit Samus (SSBU)
Revision as of 05:58, August 4, 2020 by Raul Retana (talk | contribs) (Added update history)
Hitbox visualization showing Zero Suit Samus's down aerial.
Hitbox visualization showing Zero Suit Samus's down aerial, when landing.
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Overview

Update History

  4.0.0

  •   Down aerial no longer has its downward movement disabled when used out of hitstun.
    •   This hinders its mixup potential.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Down aerial
0 0 0 6.0% 0   Standard 35 90 0   6.3 footl 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 6.0% 0   Standard 35 90 0   5.2 kneel 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 5.0% 0   Standard 35 60 0   6.3 footl 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
3 0 0 5.0% 0   Standard 35 60 0   5.2 kneel 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Landing
0 0 0 5.5% 0   Standard 70 110 0   9.0 top 0.0 7.0 1.0 to -1.5 0.3× 0.0× 0%               Kick   All All            

Timing

Attack

Initial autocancel 1-3
Hitboxes 14-49
Ending autocancel 50-
Interruptible 68
Animation length 67
                                                                                                                                     
                                                                                                                                     

Landing lag

Hitbox 1-2
Interruptible 25
Animation length 35
                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible