SSBU Icon.png

Zero Suit Samus (SSBU)/Dash attack

Hitbox visualization showing Zero Suit Samus's dash attack.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 8.0% 0   Forward 100 40 0   3.5 top 0.0 10.5 7.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 8.0% 0   Forward 100 40 0   4.5 top 0.0 10.0 to 5.0 1.0 to 0.0 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 5.0% 0   Forward 80 40 0   3.1 top 0.0 10.5 7.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 5.0% 0   Forward 80 40 0   4.5 top 0.0 10.0 to 5.0 1.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

Clean hit 7-9
Late hit 10-19
Interruptible 52
Animation length 67
                                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible