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Zelda (SSBU)/Pummel

< Zelda (SSBU)
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Hitbox visualization showing Zelda's pummel.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 1.3% 0   Standard 0 100 30   5.0 top 0.0 11.0 8.0 2.1× 1.0× 0%               Magic   All All            

Timing

Hitbox 2
Interruptible 8
Animation length 24
                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible