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Zelda (SSBU)/Neutral attack/Infinite

Hitbox visualization showing Zelda's rapid jab.
Hitbox visualization showing Zelda's rapid jab finisher.

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
Rapid jab
0 0 0 0.2% 0   Standard 7 20 0   6.0 top 0.0 8.5 8.0 0.5× 0.6× 0%               Magic   All All             +3 frames 8x
1 0 0 0.2% 0   Standard 7 20 0   6.0 top 0.0 8.5 13.0 0.5× 0.6× 0%               Magic   All All             +3 frames 8x
Rapid jab finisher
0 0 0 3.0% 0   Standard 55 140 0   6.0 top 0.0 8.5 10.0 2.0× 1.0× 0%               Magic   All All            
1 0 0 3.0% 0   Standard 55 140 0   6.0 top 0.0 8.5 15.0 2.0× 1.0× 0%               Magic   All All            

Timing

Rapid jab start up is 2 frames.

Rapid Jab 4, 8, 10, 12...
Finisher
Hitboxes 6-7
Interruptible 43
Animation length 51
                                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Interruptible