Hitbox visualization showing Zelda's down aerial.
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OverviewEdit

Update HistoryEdit

  13.0.0

  •   Down aerial's clean hit has a larger hitbox (3.2u/3u → 4.2u/4u).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 16.0% 0   Standard 30 65 0   4.2 footl 2.0 0.0 0.0 1.0× 1.0× 0%               Magic   All All            
1 0 0 16.0% 0   Standard 30 65 0   4.0 footl -1.0 -0.5 0.0 1.0× 1.0× 0%               Magic   All All            
Late hit
0 0 0 5.0% 0   Standard 5 90 0   5.0 kneel 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 4.0% 0   Standard 0 70 0   5.0 footl 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

AttackEdit

Initial autocancel 1-3
Clean hit 14
Late hit 15-24
Ending autocancel 40-
Interruptible 45
Animation length 60
                                                                                                                       
                                                                                                                       

Landing lagEdit

Interruptible 13
Animation length 26
                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible