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Zap / Zapple / Kazap: Difference between revisions

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All forms of the attack are disjointed [[hitbox]]es and are not projectiles, meaning they cannot be [[reflect]]ed or [[absorb]]ed, with the exception of the lightning bolt that strikes Hero's sword before Kazap.
All forms of the attack are disjointed [[hitbox]]es and are not projectiles, meaning they cannot be [[reflect]]ed or [[absorb]]ed, with the exception of the lightning bolt that strikes Hero's sword before Kazap.
==Origin==
Zap is a weak lighting spell that was introduced in ''Dragon Quest III''. Zapple and Kazap are the stronger variations that are learned at higher levels.


==Trivia==
==Trivia==
* Kazap costs the most MP of Hero's moves at 42 MP, with the exception of Magic Burst, which uses up all of the remaining MP.
*Kazap costs the most MP of Hero's moves at 42 MP, with the exception of Magic Burst, which uses up all of the remaining MP.
*Zapple is the only spell Hero has the originated from a ''Dragon Quest'' spin-off, that being ''Dragon Quest Monsters: Joker''.
{{Special Moves|char=Hero}}
{{Special Moves|char=Hero}}



Revision as of 00:11, August 2, 2019

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Zap/Zapple/Kazap
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The Luminary using Zap, Zapple, and Kazap
User Hero
Universe Dragon Quest
Article on Dragon Quest Wiki Zap
Unleashes lightning from your sword. It grows stronger when charged, but the charge cannot be stored.
—Description from Ultimate's Move List

Zap (デイン, Dein) is the Hero's side special move in Super Smash Bros. Ultimate.

Overview

Much like Frizz and Woosh, this move is a charge special. Using it normally will have the Hero fire Zap (costing 8 MP), a short electric blast forward, but the move can be charged into Zapple (ライデイン, Raidein) (18 MP) and Kazap (ギガデイン, Gigadein) (42 MP), with the former having him shoot lightning forward and a large bolt striking down on the stage, and the latter having a bolt of lightning hit his blade, before the Hero slashes around himself. Hero gains super armor while unleashing his fully charged Kazap.

All forms of the attack are disjointed hitboxes and are not projectiles, meaning they cannot be reflected or absorbed, with the exception of the lightning bolt that strikes Hero's sword before Kazap.

Origin

Zap is a weak lighting spell that was introduced in Dragon Quest III. Zapple and Kazap are the stronger variations that are learned at higher levels.

Trivia

  • Kazap costs the most MP of Hero's moves at 42 MP, with the exception of Magic Burst, which uses up all of the remaining MP.
  • Zapple is the only spell Hero has the originated from a Dragon Quest spin-off, that being Dragon Quest Monsters: Joker.