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Winged Pikmin: Difference between revisions

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File:FlyingPikmin.jpg|Winged Pikmin at work.
File:FlyingPikmin.jpg|Winged Pikmin at work.
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==Trivia==
*All 3 variations of this move deal no damage on foes. It is the only Special move with this behavior.


{{Special Moves|char=Olimar}}
{{Special Moves|char=Olimar}}

Revision as of 01:38, January 27, 2016

Winged Pikmin
WingedPikmin.jpg
Two Winged Pikmin carry Olimar.
User Captain Olimar
Universe Pikmin
Article on Pikipedia Winged Pikmin
Rise with B, and steer with Circle Pad using these Winged Pikmin.
Smash for 3DS's foldout

Winged Pikmin (羽ピクミン, Wing Pikmin) is Olimar's up special move in Super Smash Bros. 4.

Overview

When used, a pair of Winged Pikmin appear and begin to carry Olimar upwards. Their direction can be adjusted mid-flight. Additionally, Olimar will carry any Pikmin he has with him, allowing them to recover as well. However, the speed (and therefore, the distance traveled) of the move is lessened by each additional Pikmin that Olimar carries. If necessary, Olimar can throw his Pikmin away before using this move in order to make a safer recovery. This move's mechanics work inversely to Olimar's previous up special, which worked more effectively when more Pikmin are present. Additionally, with each consecutive use, the Winged Pikmin will grow tired and the distance they can carry Olimar, along with the speed and maneuverability of the move, decreases. The move can recover from this by letting it cool down between uses.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the known variations:

1. Winged Pikmin 2. Winged Pikmin Jump 3. Mighty Winged Pikmin
OlimarUp1-SSB4.png
OlimarUp2-SSB4.png
OlimarUp3-SSB4.png
"Summon winged Pikmin to fly you around. Less effective if you have more Pikmin." "Winged Pikmin pull you straight up very quickly, pushing opponents aside." "You can fly just as far with Pikmin in tow as without, but you can't fly as far to begin with."
  1. Winged Pikmin: Default.
  2. Winged Pikmin Jump: Quickly travel upwards, adding increased vertical recovery. However, Olimar immediately falls into his helpless state. The amount of vertical distance recovered lessens with each consecutive use. This distance recovers by letting the move cool down. Has a push effect on any nearby opponents upon startup.
  3. Mighty Winged Pikmin: This move always travels a set distance, regardless of the amount of Pikmin Olimar is carrying. It also recovers faster from its weakened state.

Origin

In Pikmin 3, Winged Pikmin are capable of carrying objects above the ground (Appropriately enough, near the end of the game Olimar ends up being an object that can be carried by Winged Pikmin, although in Pikmin 3, 5 Pikmin were required to carry him). This allows them to bypass drop-downs, rivers, and other obstacles that grounded Pikmin cannot traverse, but can also lead them into traps set up by Arachnodes. As with other Pikmin types, more Winged Pikmin are required to carry heavier objects, and adding more to the minimum amount will allow the object to be carried faster.

While it is in line with the origin for Olimar to be carried slower if he has to carry more Pikmin along, if this move were to occur in the original game the two Winged Pikmin would only be able to lift Olimar and one other Pikmin, requiring one more Winged Pikmin for each carried Pikmin (except for Purples, which weigh ten times as much).

Gallery

Trivia

  • All 3 variations of this move deal no damage on foes. It is the only Special move with this behavior.