User talk:173.171.36.66: Difference between revisions

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I'm legit curious from where are you getting them. Because a lot of them are very innacurate. --[[File:BeepYouSignature.png|40px]] [[User:Beep|<font color="Black">'''Beep'''</font>]] [[User talk:Beep|<font color="Black">'''(talk)'''</font>]] 23:41, 22 August 2017 (EDT)
I'm legit curious from where are you getting them. Because a lot of them are very innacurate. --[[File:BeepYouSignature.png|40px]] [[User:Beep|<font color="Black">'''Beep'''</font>]] [[User talk:Beep|<font color="Black">'''(talk)'''</font>]] 23:41, 22 August 2017 (EDT)
:I'm curious too, Sonic's (and apparently Luigi's) attacks KO earlier than you state, test them for yourself. I'm fairly sure Luigi's back air can KO Mario under 100% at the ledge even with good DI. I didn't change that yet because I didn't test it yet. <span style="font-family:Corbel; font-size:12pt">[[User:Smash Master|<span style="color:darkblue">'''Smash''']] [[User talk:Smash Master|<span style="color:darkgreen">'''Master'''</span>]]</span></span> 23:58, 22 August 2017 (EDT)
I'm curious too, Sonic's (and apparently Luigi's) attacks KO earlier than you state, test them for yourself. I'm fairly sure Luigi's back air can KO Mario under 100% at the ledge even with good DI. I didn't change that yet because I didn't test it yet. <span style="font-family:Corbel; font-size:12pt">[[User:Smash Master|<span style="color:darkblue">'''Smash''']] [[User talk:Smash Master|<span style="color:darkgreen">'''Master'''</span>]]</span></span> 23:58, 22 August 2017 (EDT)

Revision as of 23:59, August 22, 2017

Regarding Lucina and Marth's throws

Hey there, I've noticed that you've been actively reverting the changes to Marth and Lucina's throws to change their descriptions into what feels to be accurate to you. However, they are inaccurate, since I've tested them in 1/4 speed in Training mode several times, and its been discussed by me and BeepYou to stop any more reversions. I'll just explain the animations to make it simpler.

Forward throw is not a slam; there is no effect of the opponent actually "hitting" the ground or any surface. Essentially, its just a full-body turning throw. Back throw is not a trip, you're probably misunderstanding Marth/Lucina's leg lifting as that. Its more of an uncaring toss behind his/her back, knowing Marth's original bishounen design. As for down throw, the description "one-handed body slam" is accurate, since there's the obvious effect of the opponent hitting the ground and bouncing upwards.

I hope this clears up things. I'll switch the descriptions back into the previous ones and keep it so. Archrelico (talk) 23:22, 20 December 2016 (EST)


Hello, anonymous user!

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Greetings, IP address!

You've made some constructive edits to this wiki. We appreciate your contributions here, because as with any contributor, you are valuable! However, we do recommend you create an account. Here are some reasons why:

You gain a few extra tools and rights! Upon becoming an "auto-confirmed user" (waiting 4 days and making 10 edits after registering), you gain some basic abilities, such as being able to create pages or edit semi-protected pages. What's more, users can gain rollback, or even become an administrator with a lot of hard work, dedication, and responsibility. See the links for more details.
Your identity can no longer change! Editing from a different city, state, town, or just a different place makes your IP address change according to the location, and people cannot tell you are the same person. In fact, there is truly no way of proving whether you have contributed from multiple places or not. Under a registered account, however, that wouldn't happen, and people can tell who you are regardless of your current location thanks to a username that is much more easily recognizable than a series of numbers.
It will allow people to know you are online! There is a list at the top of the recent changes that shows the editors who are online. However, this bar doesn't show IPs, for both privacy and clutter reasons. Since you're an IP, people will not even know you are here unless you do something! Creating an account will solve that and people will then know when it is best to contact you.
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Penro 18:25, 26 April 2017 (EDT)


However...

Policy.png Reminder: Please use the Show preview button located next to the Save page button to preview your edits. This prevents consecutive edits to the same page from clogging up the recent changes list.

Thanks! Penro 18:25, 26 April 2017 (EDT)

Long blue links

It has come to my attention that you have been turning long lines of text into blue links. This is not only a breach of the manual of style, but because you repeated this edit after someone else reverted it, you are ALSO in breach of the Revert Only Once rule. I must request that both of these practices be discontinued.

As a general guideline, links should not be more than a few words long. It is not okay to make entire sentences a link. Looking back at your history, I have seen that you have done this a few times before, with myself undoing them in some of those cases. In addition, please be aware that reverting another user's revert is a serious offence and can result in an immediate block. Please refrain from doing either of these things. Please limit links to no more than a few words in length, and if someone undoes any of your edits, do not undo them again. Place a post on the article's talk pace instead. Thank you, and have a nice day. Black Vulpine (talk) 02:38, 5 May 2017 (EDT)

Multiple edits on one page?

Policy.png Reminder: Please use the Show preview button located next to the Save page button to preview your edits. This prevents consecutive edits to the same page from clogging up the recent changes list.

Please try to make all edits on a page in one go. You recently made changes to the World of Trophies page, with 5 edits in a row. If you're having trouble working out what your formatting looks like, following this hint will be a great help. Thanks! Black Vulpine (talk) 03:14, 18 May 2017 (EDT)

Also going to chime in by recommending you to use the "Show Preview" button a lot; usually I make edits, check my preview, then edit further or correct mistakes. This will help you from flooding the Recent Changes page. Archrelico (talk) 04:49, 18 May 2017 (EDT)

Zero Suit Samus physical appearances

Heya, I've been noticing that you're repeatedly restoring edits to Zero Suit Samus and her corresponding SSB4 character page to describe her physical appearance in great detail. Some of this info comes across as overly wordy and too much information, and leaves room for too much subjective interpretation, especially when you compare the corresponding info to other characters such as Fox and Marth. I feel that, while a lot of your information is correct and objective, it needs to be pared way down to flow better and feel more encyclopedic, or moved to a Trivia section (since your infodumps are very similar to the Trivia sections on the Charizard and Mewtwo pages).

With regards to her height, do you have proof that she is not merely 5'1" in Other M? The reason I would delete that bit of info is because I remembered that as being her height in the game, while she is clearly not 5'1" in Smash.--Darthrai (talk) 19:37, 5 June 2017 (EDT)

Thanks, I did make some changes (trimming down and moving to Trivia) and see that you made some changes of your own, so at this point the info looks a lot better than it used to. About her height, I read that in Other M, while she was shorter than Adam, she was at least taller than other characters including MB, so I might have been running on both the 5'1" assumption (which is unofficial afaik) and the false assumption that she was the shortest human in the game, which might have been derived from people's complaints about her height.--Darthrai (talk) 14:28, 8 June 2017 (EDT)

Your analysis of Samus' height makes a lot of sense. 5'5" to 5'7" is very sensible, and basically makes her of average height and fits with first impressions of her size and overall design in Smash. The Metroid Wikia cites her Other M height as "approximately" 5'1", and on top of that, everyone complained about her height because they were so used to NoA citing her as an unrealistic 6'3" and 198 lbs and wanted her to be tall and imposing even compared to male characters. So for a long time I figured that, because she definitely isn't petite in Smash, she had to be taller than in Other M; you cited her "lean musculature", which is probably the reason she doesn't come across as petite (and a good decision from the character designers imo), aside from the fact that she's fighting little people like Mario.

As a side note, I'm 5'9" and cosplay Smash 4 ZSS regularly, so I'm sorta relieved she's within the realm of my height rather than being another character I'm way too tall for.--Darthrai (talk) 18:32, 8 June 2017 (EDT)

About her eye color, I may be wrong but I compared her SSB4 and Other M eye colors using official renders and photos of Max Factory's statue. They seem to be more blue-green in the former and closer to emerald green in the latter (the green is fairly striking), so I don't think her eye color is taken directly from Other M.--Darthrai (talk) 16:36, 12 June 2017 (EDT)

Not directly related to Smash, but I think it's inconsistent with her hair color in the same way, where pre-rendered cutscenes have it as golden blonde (like your first link) and gameplay has it as bright yellow (like your second link). So that's probably where the difference lies.--Darthrai (talk) 19:11, 12 June 2017 (EDT)

Regarding Palutena's page

I saw you wrote about Palutena's back throw, side taunt and victory pose being forms of pole-dancing. While the community can agree it "looks” like it, many are aware it's not. In the case of her side taunt and victory pose, her staff is not in the middle of her legs, or even at the crotch area, both of her legs are on the same side of the staff. What you are thinking about is actually a twirl. A move used in gymnastics. As for her back throw, it is indeed an inverted Arabesque, a ballet kick.

Both admins and other users in this wiki have agreed that, despite what SW:NOT says, the moves are not any reference to pole-dancing, it's just Palutena being her graceful and fun-seeking self. So what I would recommend you to do is to just remove any trace of pole-dancing on her page, so that it looks more professional and accurate. And of you don't, please do not edit war about it of someone else does it, as the SW:1RV policy would state.

ty in advance. --My signature's image :v Beep My signature's image :v (talk) 04:09, 2 July 2017 (EDT)

In case you still don't believe us, this image of Palutena's side taunt clearly shows the staff next to her legs instead of between her legs, and if you disassemble the gif of her victory animation, you can see the same exact behaviour. As fitting amusing as that would be, Palutena's animations are not a reference to pole dancing.
Something else I'd like to add on is that constant re-adding removed information from articles can be considered disruptive behaviour, something that is a blockable offence.
--- Monsieur Crow, Author Extraordinaire, 13:38, 2 July 2017 (EDT)

In response to evidence provided on my talk page and Beep's talk page, I am ultimately more willing to consider the IP's opinion on Palutena's animations, and I would not be opposed to including such information on her page, providing references to the Arabesque are kept, as there exists ambiguity as to which Sakurai could have referenced, that zany trolling dev.

In the future, however, please try to respond to talkpage messages on the original page they're posted on, or try to consolidate them on one relevant talk page (such as Palutena's), as it makes it easier for all parties to follow arguments.

--- Monsieur Crow, Author Extraordinaire, 21:31, 2 July 2017 (EDT)

Duly noted. And like I mentioned on Beep's talk page, I'm on board with keeping the inverted Arabesque. With that being said, would her page be allowed to be edited accordingly now? Or should we wait after a larger consensus views the evidence I provided? 173.171.36.66 21:45, 2 July 2017 (EDT)
Immediately editing without waiting for other to respond is generally considered in poor form. I think it's best to wait a bit for Beep at the very least to respond, as well as maybe one or two other users.
--- Monsieur Crow, Author Extraordinaire, 21:48, 2 July 2017 (EDT)
That's understandable. 173.171.36.66 21:50, 2 July 2017 (EDT)
Amid the lack of response from Beep, who has made some edits since you posted on his talkpage, alongside the lack of other editors who have responded to this, I think it's safe to put such information on the page, while keeping references to the Arabesque.
--- Monsieur Crow, Author Extraordinaire, 16:48, 7 July 2017 (EDT)
Sounds good to me. I'll get to it as early as tomorrow since I'm a little under the weather at the moment. 173.171.36.66 00:56, 8 July 2017 (EDT)

Making an account

I must say, you have done quite well in editing so far, both in volume and for being able to handle yourself in disputes. Have you considered creating an account instead of anonymously editing?

--- Monsieur Crow, Author Extraordinaire, 01:03, 8 July 2017 (EDT)

I would like to add that this user has been doing edits anonymously for quite a while; if you scroll above we had a little conflict with Marth/Lucina's throw descriptions that was settled peacefully half a year ago. It is still recommended that you make a simple userpage. Archrelico (talk) 12:41, 8 July 2017 (EDT)
I appreciate the positive response, but I likely won't make an account because I only bother with some SSB4-related stuff. If SSB5 ever happens, I'll strongly consider it, though. 173.171.36.66 14:05, 8 July 2017 (EDT)

Your KO %s

I'm legit curious from where are you getting them. Because a lot of them are very innacurate. --My signature's image :v Beep (talk) 23:41, 22 August 2017 (EDT) I'm curious too, Sonic's (and apparently Luigi's) attacks KO earlier than you state, test them for yourself. I'm fairly sure Luigi's back air can KO Mario under 100% at the ledge even with good DI. I didn't change that yet because I didn't test it yet. Smash Master 23:58, 22 August 2017 (EDT)