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Steve (SSBU)/Down special: Difference between revisions

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{{HitboxTableRowNote|ID 2 is specifically used to hit whoever triggered the pressure plate and their allies.|24}}
{{HitboxTableRowNote|ID 2 is specifically used to hit whoever triggered the pressure plate and their allies. This hitbox is also unblockable.|24}}
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===Free===
===Free===

Revision as of 10:30, October 24, 2020

Hitbox visualization showing Steve's down special, TNT, when detonated using the pressure plate.
Hitbox visualization showing Steve's down special, TNT.
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Overview

Hitboxes

With Pressure Plate

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 28.0% 0 AngleIcon65.png Standard 85 51 0 HitboxTableIcon(False).png 18.0 top 0.0 5.0 to 3.0 0.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Flame).png TypeIcon(Explosive).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png H Bomb SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 14.0% 0 AngleIcon65.png Standard 85 75 0 HitboxTableIcon(False).png 18.0 top 0.0 5.0 0.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Flame).png TypeIcon(Explosive).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png H Bomb SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 14.0% 0 AngleIcon65.png Standard 85 75 0 HitboxTableIcon(False).png 11.0 top 0.0 0.0 16.0 to -16.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Flame).png TypeIcon(Explosive).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png H Bomb SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
ID 2 is specifically used to hit whoever triggered the pressure plate and their allies. This hitbox is also unblockable.

Free

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 20.0% 0 AngleIcon65.png Standard 85 55 0 HitboxTableIcon(False).png 18.0 top 0.0 5.0 to 3.0 0.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Flame).png TypeIcon(Explosive).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png H Bomb SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 10.0% 0 AngleIcon60.png Standard 85 80 0 HitboxTableIcon(False).png 28.0 top 0.0 5.0 0.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Flame).png TypeIcon(Explosive).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png H Bomb SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png