Super Smash Bros. series

Stalling: Difference between revisions

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===''[[Super Smash Bros. 4]]''===
===''[[Super Smash Bros. 4]]''===
*Flying under a stage and returning to the opposite side as {{SSB4|Villager}}.
*Flying under a stage and returning to the opposite side as {{SSB4|Villager}}.
*2 {{SSB4|Pac-Man}}s repeatedly bouncing of each others' [[Pac-Jump|trampoline.]]
*Using the [[Pac-ladder]] with two {{SSB4|Pac-Man}}s to repeatedly bounce each others' [[Pac-Jump|trampoline]] for potentially extremely high vertical distance (as Pac-Mans will not be KO'd even surpassing the upper blast line while using this technique).


==See also==
==See also==

Revision as of 18:19, May 27, 2015

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Stalling is any strategy that avoids all fighting conflict with the goal of making the game unplayable or winning a match by going to time out. It involves using actions and techniques to waste time, such as running away, planking[1], and infinites. Agile characters, especially ones that can safely travel under a stage, are usually the most successful at stalling.

Many forms of stalling are typically banned in tournaments in addition to techniques that may lead to stalling. Excessive stalling can prolong a tournament and will often have the smasher disqualified. Some forms of stalling are allowed if the opponent is capable of dealing with them or if the technique is too subtle to be recognized as stalling. Stalling is considered by many to be exploitive of character mobility and detracting, while others see it as a skillful and legitimate way to win, requiring careful spacing and effective mindgames.

Stalling is not to be confused with camping. A camping opponent still intends to fight, just at a distance; a stalling opponent does not intend to fight in any way.

Examples of stalling

Super Smash Bros.

Pikachu ledge-stalling in Smash 64 by abusing the invincibility frames of the edge and Quick Attack's startup
Pikachu ledge-stalling in Smash 64.

Super Smash Bros. Melee

  • Using Peach's Peach Bomber repeatedly against a wall without gaining height. This technique is banned in tournaments if used just to waste time in a match, although it is allowed for recovering.
  • Using Jigglypuff's Rising Pound repeatedly away from the other player offstage. As with Peach Bomber wall stalling, this technique is banned if used to waste time, though it is allowed for recovery.
  • Using the Luigi ladder with two Luigis to rise a potentially extremely high vertical distance (as the Luigis will not be Star KO'd even if surpassing the upper blast line while using this technique). This technique is banned in doubles play.

Super Smash Bros. Brawl

  • Repeatedly using Homing Attack with Sonic or Kirby under a stage to repeatedly rebound off of the bottom of the stage and stay in place. This technique is banned.
  • Using Meta Knight's Infinite Dimensional Cape so that he cannot be attacked. This technique is banned.
  • Using either of Meta Knight's two glides to travel under the stage to the other side.

Super Smash Bros. 4

  • Flying under a stage and returning to the opposite side as Villager.
  • Using the Pac-ladder with two Pac-Mans to repeatedly bounce each others' trampoline for potentially extremely high vertical distance (as Pac-Mans will not be KO'd even surpassing the upper blast line while using this technique).

See also

Notes

  1. ^  A ledge grab limit is enforced in most tournaments.