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- the only exception being Clown Kart Dash), which gives him decent overall range for his weight class. Clown Kart Dash is considered to be Bowser Jr.'s best51 KB (4,604 words) - 13:23, March 5, 2024
- 12 → 11). Dash and pivot grabs have slightly more startup lag (dash/pivot: frame 13/12 → 14/15). All grabs have more ending lag (Standing/dash/pivot: FAF74 KB (9,414 words) - 10:10, May 13, 2024
- exaggerated delay before his initial dash animation than every other character (particularly when starting the dash in the opposite direction that he is18 KB (1,598 words) - 01:44, March 17, 2024
- Cutter can be aimed for a horizontal "Cutter Dash", providing Kirby with an extra recovery option. Using Cutter Dash provides Kirby with one jump remaining,36 KB (3,755 words) - 01:19, April 21, 2024
- ending lag (frame 86 → 76), and dash grab also has a longer duration (frames 12-17 → 13-20) and gives Link more distance. Dash grab has more startup lag (frame28 KB (2,852 words) - 00:36, March 31, 2024
- his dash attack now can move off ledges, setting up offstage KOs. It also has increased speed for longer range, improving his ground game. Dash attack28 KB (3,130 words) - 01:38, May 2, 2024
- deals less damage (10% → 9% (clean), 7% (late)). Dash attack's clean hit deals more damage (9% → 11%). Dash attack's late hit deals less damage (8% → 7%)17 KB (1,654 words) - 14:40, March 20, 2024
- with the sourspot. Dash attack: Dash attack has increased base knockback (35 (clean)/20 (late) → 55/40). This not only improves dash attack's KO potential67 KB (8,683 words) - 23:30, March 24, 2024
- poor; while his moonwalk is decent, his dash is slow and his short initial dash animation gives him a very short dash-dance. Additionally, Luigi's projectile55 KB (6,929 words) - 10:02, May 1, 2024
- opponents who missed a tech. Dash attack: Dash attack has more startup lag with a shorter duration (frames 5-11 → 7-11). Dash attack deals less damage (6%/7%/8%107 KB (13,584 words) - 16:33, February 28, 2024
- utility. Dash attack: Dash attack's hits now use a sound effect unique to them, rather than using the sound effect for Green Shells and Red Shells. Dash attack's93 KB (11,305 words) - 11:02, April 17, 2024
- to Fox (z offset: 6.66 → 5.47). Dash attack: Dash attack has less startup (frame 5 → 4) and ending lag (FAF 41 → 36). Dash attack now sends opponents vertically73 KB (9,489 words) - 18:16, April 20, 2024
- Link has a different dash animation. Link walks faster (0.9867 (29.6) → 1.2). Link dashes slower (1.4 (42) → 1.3). Link's initial dash is drastically slower49 KB (5,590 words) - 02:35, May 2, 2024
- from Pit (z offset: 9 (standing/dash)/-13 (pivot) → z stretch: 9.9 (standing)/11.8 (dash).-16.4 (pivot)), improving dash and pivot grabs' range. Standing87 KB (11,114 words) - 09:56, April 23, 2024
- hitboxes (6u → 4.92u (clean), 4u → 3.279983u (late)) and can no longer trip. Dash attack has a larger hitbox (5u → 6.9u), and now gives King Dedede heavy armor24 KB (2,765 words) - 12:17, March 12, 2024
- smaller hitboxes (4.8u/4.8u/5.28u/6.4u → 4.4u/4.4u/5.5u). Dash attack: Donkey Kong has a new dash attack, the Roll Attack based on his main attack from "Donkey68 KB (7,449 words) - 01:34, April 10, 2024
- until mid to high percents. Down throw can lead into a dash attack at low percents, while dash attack can extend the combo by chaining into up tilt or67 KB (10,682 words) - 21:44, April 17, 2024
- potential to the point it cannot KO middleweights until around 200%. Dash attack: Dash attack has received an early hitbox that deals 7%. It also has adjusted70 KB (7,932 words) - 01:14, April 5, 2024
- one less hit. Opening hitbox of dash attack significantly increased in size to match Sonic's model. Lingering hitbox of dash attack increased to match the34 KB (4,112 words) - 09:44, May 13, 2024
- (standing)/FAF 95 (dash/pivot) → 62/72). Standing and dash grabs have shorter durations (frames 12-19 (both) → 12-18 (standing), frames 14-21 (dash)). Dash grab also70 KB (7,084 words) - 00:29, March 17, 2024