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  • Luigi (SSB4) (category Luigi (SSB4)) (section Aerial attacks)
    This article is about Luigi's appearance in Super Smash Bros. 4. For the character in other contexts, see Luigi. Luigi (ルイージ, Luigi) is a playable character
    93 KB (11,305 words) - 11:02, April 17, 2024
  • Grab aerial (category Grab aerials) (section List of grab aerials)
    with a grab aerial, which in Brawl and SSB4, allows one to use a grab aerial or tether recovery without dropping a held item. Starting in Brawl, grab aerials
    6 KB (465 words) - 00:55, October 4, 2023
  • Luigi (category Trophies (SSB4-3DS)) (section In the Luigi's Mansion series)
    For fighter info, see Luigi (SSB), Luigi (SSBM), Luigi (SSBB), Luigi (SSB4), and Luigi (SSBU). Luigi (ルイージ, Luigi) is a character in the Mario series.
    45 KB (5,657 words) - 06:33, April 14, 2024
  • Luigi (SSBU) (category Luigi (SSBU)) (section Aerial attacks)
    has a lower hitlag multiplier (2× → 1.4×). This makes it harder to DI. Grab aerial: Luigi has gained a grab aerial, the Suction Shot, effectively receiving
    79 KB (9,784 words) - 14:36, May 1, 2024
  • Luigi (SSBM) (category Luigi (SSBM)) (section Aerial attacks)
    Forward aerial: Luigi has a new forward aerial: A karate chop. It has less startup (frame 11 → 7) and ending lag (FAF 40 → 33). Forward aerial has increased
    55 KB (6,929 words) - 10:02, May 1, 2024
  • This affects both her normal grab and dash grab, though not her grab aerial. In Smash 4, Pac-Man's grab appears to be one continuous beam; however, it actually
    52 KB (4,372 words) - 10:25, May 1, 2024
  • Bowser (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    releases (particularly aerial grab releases) and the removal of chain grabbing, this completely removes his grab release's utility (although his improved up
    89 KB (11,597 words) - 17:22, November 22, 2023
  • Chain grab (category Techniques (SSB)) (section Super Smash Bros. 4 onwards)
    the technique, SSB4 has removed chain grabbing by granting 70 frames of invulnerability against grabs to a character who is thrown or grab-released. There
    14 KB (1,941 words) - 21:06, December 27, 2023
  • Jigglypuff (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    longer applies when Jigglypuff is aerial grab released causing Jigglypuff to cover much less height from an aerial grab release. This makes Jigglypuff much
    75 KB (8,927 words) - 13:51, April 20, 2024
  • Wario (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    time Wario cannot grab the ledge after one of his aerials, especially his down aerial. Neutral aerial: The second hit of neutral aerial now launches opponents
    67 KB (7,986 words) - 10:25, May 1, 2024
  • Luigi (SSB) (category Luigi (SSB)) (section Aerial attacks)
    This article is about Luigi's appearance in Super Smash Bros. For the character in other contexts, see Luigi. Luigi (ルイージ, Luigi) appears in Super Smash
    27 KB (2,869 words) - 20:27, April 7, 2024
  • Toon Link (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    hopped neutral aerial, short hopped back aerial, and short hopped Spin Attack at low to medium percentages; and forward aerial and up aerial at medium to
    70 KB (7,084 words) - 00:29, March 17, 2024
  • Greninja (SSB4) (category Characters (SSB4))
    its attacks, most notoriously with its aerials: neutral aerial and down aerial (and, to an extent, forward aerial) have high enough ending lag to cause
    49 KB (5,587 words) - 18:45, February 6, 2024
  • Luigi (SSBB) (category Luigi (SSBB)) (section Aerial attacks)
    helps his air game. Luigi is also a good juggler due to his very fast up tilt, neutral aerial, and up aerial. Luigi's neutral aerial is a powerful sex kick
    46 KB (5,433 words) - 10:25, May 1, 2024
  • Mewtwo (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    Mewtwo's tail to its base. Down aerial: Aerial sweetspotted down aerial deals 1% less damage (16% → 15%). Down aerial's sourspot is no longer a meteor
    73 KB (8,722 words) - 12:06, April 25, 2024
  • Mario (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    amiibo. Neutral aerial. Up aerial. Mario finishing his forward tilt. Cape. Back aerial. Side taunt, after KOing Luigi. Mario and Luigi jumping. Mario,
    77 KB (9,650 words) - 10:00, May 1, 2024
  • Fox (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    forward aerial, as well as removing/hindering its ability to land on other hard to reach areas. Back aerial: Back aerial has larger hitboxes (4u/4u/4u/3u →
    67 KB (8,683 words) - 23:30, March 24, 2024
  • Ness (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    found in his superb aerial game. Most of Ness's aerial moves can be used to either space, combo, or KO. All aerials, excluding down aerial, are capable of
    55 KB (6,801 words) - 19:35, April 7, 2024
  • Poltergust G-00 (category Luigi (SSB4)) (section As a grab)
    named as Succionaentes G0M-1L. Luigi (SSB4)/Final Smash Luigi (SSBU)/Final Smash Luigi (SSBU)/Grab Luigi (SSBU)/Grab aerial
    9 KB (1,079 words) - 09:28, October 30, 2023
  • Bowser Jr. (SSB4) (category Characters (SSB4))
    Link's Bombs can. Bowser Jr.'s good aerial mobility supplements the utility of his aerial attacks. His neutral aerial is useful as both an edge-guarding
    51 KB (4,604 words) - 13:23, March 5, 2024
  • Yoshi (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    opponent into an aerial grab release while pummeling them. When combined with the removal of chain grabbing and the universal decrease to aerial grab release's
    78 KB (9,532 words) - 17:04, April 9, 2024
  • Sheik (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    already light weight, worsening her forward aerial and grab game's combo potentials, and weakening up aerial and Bouncing Fish's KO potentials. While Sheik's
    77 KB (9,124 words) - 09:08, April 12, 2024
  • Dr. Mario (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    into up aerial at low to medium percentages. It can also combo into up smash; reverse aerial rushed back aerial; down aerial; and even forward aerial and Super
    81 KB (9,115 words) - 10:00, May 1, 2024
  • Kirby (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    (grounded sourspot) → 19%, 17% (aerial hit 1 sweetspot)/13% (aerial hit 2 sweetspot)/15% (aerial hit 1 sourspot)/10% (aerial hit 2 sourspot) → 15% (both))
    70 KB (7,640 words) - 23:55, April 6, 2024
  • Samus (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    a fiery blast at the tip of her Arm Cannon. Neutral aerial, forward aerial, back aerial, up aerial up smash and Screw Attack have each have had their knockback
    70 KB (7,932 words) - 01:14, April 5, 2024
  • Captain Falcon (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    of shield game and, while his dash grab has a long range, his standing grab range is average at best. His dash grab is also very easy for players to whiff
    68 KB (8,436 words) - 21:33, April 24, 2024
  • Wii Fit Trainer (SSB4) (category Characters (SSB4))
    Breathing consist of her smash attacks, back aerial and up aerial, and they all boast respectable power. However, up aerial is the only one that is not burdened
    53 KB (4,644 words) - 16:27, March 29, 2024
  • King Dedede (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    6u (late)). Forward aerial: King Dedede has a new forward aerial, a downward hammer swing. Compared to the previous forward aerial, it deals 3% less damage
    68 KB (8,107 words) - 04:24, May 3, 2024
  • Peach (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    increasing the amount of time Peach cannot grab ledges after performing an aerial. Neutral aerial: Neutral aerial has less ending lag (FAF 50 → 49). The hand
    71 KB (9,008 words) - 19:11, May 1, 2024
  • Zero Suit Samus (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    Forward aerial: Forward aerial has less ending lag (FAF 48 → 47). Forward aerial has larger hitboxes (5.5u/4.8u/5u → 6.4u/5.5u). Forward aerial now always
    88 KB (11,094 words) - 07:37, May 12, 2024
  • Olimar (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    excellent shield grab. Olimar's aerial game is also quite powerful: neutral aerial is a reliable combo starter when SHFF'd; up aerial is useful for juggling
    102 KB (12,563 words) - 21:48, May 5, 2024
  • Sonic (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    front. Neutral aerial: Clean neutral aerial deals more damage (11% → 12%). Neutral aerial has a larger hitbox, especially the late hit (4u (clean)/3u (mid)/2u
    76 KB (9,429 words) - 10:25, May 1, 2024
  • Rosalina & Luma (SSB4) (category Characters (SSB4))
    Their dash grab also has a similar occurrence, where if Rosalina performs a dash attack and instantly grabs, Rosalina will perform a dash grab while Luma
    48 KB (4,816 words) - 21:56, April 16, 2024
  • Ike (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    1-8 → 1-5 (up)). Neutral aerial: Neutral aerial has less startup (frame 15 → 12) and ending lag (FAF 75 → 60). Neutral aerial has a shorter animation (74
    74 KB (8,566 words) - 03:36, April 22, 2024
  • Pit (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    clean hit (2 frames → 3). Back aerial has more landing lag (15 frames → 20). Back aerial has smaller hitboxes (4u/4u/4u → 3.4u/3.2u). The far hit deals less
    87 KB (11,114 words) - 09:56, April 23, 2024
  • Mega Man (SSB4) (category Characters (SSB4))
    explosion. Both projectiles easily lead to a grab punish as Mega Man owns a great grab combo ability, having a fast grab and many of his attacks connecting reliably
    42 KB (3,953 words) - 10:25, May 1, 2024
  • R.O.B. (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    and back aerial, now have significantly weaker sourspots. Neutral aerial is weaker in exchange for having more combo potential, forward aerial is weaker
    69 KB (7,744 words) - 16:02, March 28, 2024
  • Lucario (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    percentages. Forward aerial has a much shorter duration (frames 7-20 → 7-8) significantly hindering its spacing potential. Back aerial: Back aerial deals more damage
    58 KB (7,094 words) - 10:50, April 9, 2024
  • Pac-Man (SSB4) (category Characters (SSB4))
    low base knockback. Although his tilts and aerials are fast, only his clean neutral aerial and clean back aerial possess actual KO potential. This, in turn
    48 KB (4,455 words) - 10:25, May 1, 2024
  • Shield grab (category Techniques (SSB4))
    lag of their attack, which means the defender's grab can connect with little trouble. Using a shield grab allows a character to circumvent the slight delay
    3 KB (428 words) - 09:42, April 12, 2023
  • Cloud (SSB4) (category Characters (SSB4))
    some of his aerial attacks (notably back aerial and up aerial) as easily. As a result, his Limit Break status only marginally benefits his aerial mobility
    57 KB (6,058 words) - 08:09, April 26, 2024
  • Palutena (SSB4) (category Characters (SSB4))
    with her grab game: Palutena's standing grab is the fourth longest ranged in the game despite not being a tether grab, whereas her pivot grab also has
    63 KB (5,941 words) - 16:50, April 18, 2024
  • Luigi (SSB4)/Grab (category Luigi (SSB4)) (section Standing Grab)
    Luigi bashfully reaches out with one hand. Like Mario's grab, Luigi's has below average range, but is among the fastest grabs in the game and has relatively
    2 KB (98 words) - 11:23, October 20, 2020
  • Falco (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    23-24). Forward aerial: Forward aerial has less ending lag (FAF 60 → 51). Forward aerial has less landing lag (33 frames → 25). Forward aerial auto-cancels
    78 KB (10,269 words) - 05:47, April 14, 2024
  • Diddy Kong (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    increases the amount of time Diddy cannot grab the ledge after using an aerial. Neutral aerial: Neutral aerial has a more exaggerated animation. The changes
    81 KB (10,554 words) - 10:02, May 1, 2024
  • Mario (SSB4)/Up aerial (category Up aerials (SSB4))
    placement in the current SSB4 tier list. Dr. Mario (SSB4)/Up aerial Luigi (SSB4)/Up aerial A successful KO combo with up aerials in tournament, as well as
    4 KB (382 words) - 09:20, April 12, 2023
  • Meta Knight (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    of Meta Knight. The changes to aerial grab releases benefit Meta Knight as while he has also lost all of his aerial grab release followups outside of Galaxia
    107 KB (13,584 words) - 16:33, February 28, 2024
  • Tech-chasing (category Techniques (SSB4))
    into another grab. In SSB4 and Ultimate, Ganondorf can use Flame Choke to tech-chase opponents, as the move is not affected by the game's grab immunity window
    5 KB (797 words) - 11:46, April 5, 2024
  • Shulk (SSB4) (category Characters (SSB4))
    several of his strongest combos (such as a landing neutral aerial to a grab or a forward aerial wall of pain) rely on him being extremely close to his opponent/affected
    64 KB (6,628 words) - 22:46, April 10, 2024
  • Bayonetta (SSB4) (category Characters (SSB4))
    with a powerful back aerial, a neutral and up aerial that can frame-trap recovering opponents, and a meteor smash in down aerial that is incredibly powerful
    64 KB (7,256 words) - 11:16, April 11, 2024
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